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  • GameStateManager not saving scene

    I need some help with this GameStateManager that i downloaded from here:http://www.synapsegaming.com/downloads/resource.aspx?guid=c9df32d3-507b-43ca-a783-0fd7badb5d7b I hit F5 to see the menu and adjusted the options in the options menu and then pressed play . That got me a blank orange screen that said...
    Posted to Using SunBurn (Forum) by awethem on 09-06-2012
  • Issues with the HDR post processor

    I am having a similar issue to http://www.synapsegaming.com/forums/p/1660/9075.aspx#9075 Basicly if I add the HDR post processor nothing renders and everything is black. This is my code to render the scene: sceneState.BeginFrameRendering(View, Projection, GameTime, environment, frameBuffers, true); SceneInterface...
    Posted to Using SunBurn (Forum) by 2.0 Studios on 06-10-2012
  • Emissive Map Glow

    Hi, I've tried out the emissive maps and they work great except they don't actually "glow", which is kind of necessary for my game. I've heard about using the HDR to make it more glowy, but I don't think that's quite the effect I'm looking for. The other method I've...
    Posted to Using SunBurn (Forum) by JacKAsterisK on 02-01-2012
  • Re: A little confused about directional lights on WP7

    Hi John, thank you for info, I apologize but there are another stupid questions: - In editor I mapped all lights, when I check "Light Mapped" checkbox why the light off? It's normal? - I tried to insert the lights, mapping, but when I relight the scene the lights are always off, why? -...
    Posted to Using SunBurn (Forum) by Kafar on 08-11-2011
  • Only avatar shadows rendering... And a post processor crash

    Hey guys, I had gotten avatars rendering in out game with animations looking how we wanted but now they only render their shadows... What I did to break it was render the scene twice (slightly different by adding and removeing items before the scene render calls) and on the first render (which is to...
    Posted to Using SunBurn (Forum) by 2.0 Studios on 05-07-2010
  • PostProcessor, Rendering outside of SunBurn

    Hi, In my prototype, I'm now rendering a Starfield generated using Custom geometry rendered between the SceneInterface.BeginFrameRendering() and SceneInterface.RenderManager.Render() calls. I added a new HighDynamicRangePostProcessor instance to the SceneInterface.PostProcessorManager as demonstrated...
    Posted to Using SunBurn (Forum) by Philippe Da Silva on 02-18-2010
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