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Hi community, after my MobileMesh Component I wrote a first prototype of a BallSocketJoint Component. Here is a first preview video: http://www.youtube.com/watch?v=bR4HcSM74HY You add the component to EntityA and set the name of EntityB. If both Entities have BEPU Components they will be connected by...
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Somehow i feel like i am probably just missing something, but i am hoping someone can point me in the right direction. I want my character to float, i want it to sit like a few feet off the ground all the time. I am wondering if there is a way to change the bounding box or if it is supposed to be in...
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Hey guys, I have a couple quick questions about SunBurn's current built-in version of BEPUphysics. 1) Is there any way to offset a scene object's graphics from its collision, or is the collision tied to the graphical bounding box/sphere? (it seems like this is a full BEPU feature only....that...
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I have been working with sunburn for a few days now and I am currently trying to move a model in the direction it is facing even after rotating it . I managed to get this working by working out the correct order of multiplication of matrices when creating the world matrix of the object when using translation...
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I've been wondering how would one go about removing angular momentum on an object? Also having a lock axis or rotational axis flag would be nice. Thanks.
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Hey guys, I noticed that whenever I try to set an object to receive updates, I can never set its hull type to mesh...or more specifically, if I set it to mesh, it'll always revert to a box hull type. Is this because SunBurn doesn't yet support Bepu's mobile mesh type? Or is this just an editor...
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Dear Team, I just noticed something akin to a bug in the last SunBurn version regarding the new physics system. When I lock the framerate of my game at 60 FPS (isFixedTimeStep = true; graphics.SynchronizeWithVerticalRetrace = true;), physics works normally. However, when I unlock the framerate of the...
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Hi sorry if I've asked this before but how do I replace normal collisions with BEPU in my game. I cannot get any of the physics samples to work due to a LighRigImporter error. and I was wondering if anyone knew how. THANKS!
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So I just downloaded indiefreaks and I am wondering how to integrate things like itsphysics and GUI into my game? any help appreciated!
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And one last question lol! How do I get the powerstation demo to work with sunburn 2.0.16 indie on xna 4? thanks!