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I would like to disable fog on background SceneObjects...I realize I could render them outside of SunBurn and have tried this. Thing is my Scene also has water and reflections in it which hail from within the Scene...rendering the background objects outside of the scene mess up reflections. Worst case...
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Thank you for responding. I got the bones position but I've been having trouble trying to parent it with a scene object. Do you have any clue or any pointer to parenting to bones? Billy Bonk
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I can't find the answer to this one anywhere on the forums or on this site so I'm asking it here. The question is: how do you locate a sceneobject that you have in your sunburn scene editor ? example : i made a camera that appeared in scene but not near any of the sceneobjects(terrain,etc..)...
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Newbie here. I already have 1 scene/level and need to know how do I add another scene/level to the game. How is it done ? Do I have to start another project and make the scene there and then add the new scene to the content folder of the original game ? How do I do it ? Then I would have 2 scenes that...
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I need some help with this GameStateManager that i downloaded from here:http://www.synapsegaming.com/downloads/resource.aspx?guid=c9df32d3-507b-43ca-a783-0fd7badb5d7b I hit F5 to see the menu and adjusted the options in the options menu and then pressed play . That got me a blank orange screen that said...
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I've got my character controller working with animations, I have now added a second object to the scene a pig, which does not have a character controller attached to it. My pig has collisions turned on as I am hoping to use physics to move the character/enemy toward player within certain range. My...
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First off I want to say hello (my first post). I just bought Pro the other day and have been playing around and having fun! ;D So onward to my question... I am trying to toss a sphere from the screen based on the mouse position. I opened up the starter template and changed really nothing except the locking...
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I'm trying to edit the texturecoordinates in a vertex buffer, but I have the feeling I'm missing something as I don't see any change at runtime for any value I put in the buffer. I'm using the sunburn model importer an below is an example of what I tried. Model m = Content.Load< Model...
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I am trying to figure out the best way to implement a "cover" system using SunBurn. Instead of wildly sending out rays to check for nearby walls, I figured some sort of node-based system would be the best option. It would let me define corners and walls at compile-time and leave very basic...
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I recently went ahead and purchased the pro version, so I’ve been playing around with version 2.0.18.7 (I'm completely new to SunBurn). It’s been a little frustrating, as I’ve looked at most of the examples and done a fair amount of tutorial reading and forum scouring, and almost...