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I'm after any advice / pointers on memory management, unloading, disposal, etc with Sunburn I'm running in to cumulative memory issues with Copernicus One (http://youtu.be/7PWPM-dv6a8). With all the models, textures, sound effects and all, the consumption of memory is considerable. No problem...
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Hi, I'm planning on creating an RTS game. I got a couple of questions before buying SunBurn. 1) Does the SunBurn Editor play well with Sprites used as mouse cursors (ie, for custom mouse pointers used in point & clicking units in an RTS)? 2) How does the plug-in archi work for SunBurn? Can I...
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Hello all, I am having difficulty integrating Sunburn 2.0.14 with the Gamestate Management 4.0 Sample from the creators club. I have worked with the GSM sample before I purchased Sunburn and am quite comfortable with the architecture and have based all of my projects on it. All of my projects execute...
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Yes, you'll have it in a min EDIT: Okay I sent it to you, let me know if you got it.
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Hello. Is there any IDE for development? Where i can download Engine before buying it? Can i use IDE for WP7 development?
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Hi first off, Sunburn is AWESOME!! I quickly throught together a scene of a sudoku game I am writing and it was simple and looks great! But now for the hard part. :) I have been putting of the interface due to my lack of 3d knowledge and working on the solving engine. I have some high level questiosn...
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Is there a public property or list/array to access all the models in the current scene? I'm using JigLibX for my collision, and want to use the scene editor to make my levels... Thanks for any help towards this!
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Sooner the answer, the more cake you get. I have a quick demo to build, and want to know if I should stick with what I got or upgrade. 1. Does it still work in a XNA 3.1 project? I have not updated my own libraries to XNA 4.0 yet. 2. Are there joints? If so, are they relatively similar in usage as this...
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Hi, I'm looking at purchasing the sunburn engine for usage on the Xbox 360 and Windows. But before I buy I would like to get a book or guide that explains every important concept I'm going to need for daily usage. Basically, how do I design my app around your engine architecture. To answer this...
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I am not an engineer. I couldn't write an engine or even necessarily part of one. The last time I really did any hard coding was C and it was the before 1990.... I guess you could say I am more of a Romero and less of a Carmac. The Torque engines which I have messed with are written for engineers...