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  • locate sceneobject in SunBurn editor

    I can't find the answer to this one anywhere on the forums or on this site so I'm asking it here. The question is: how do you locate a sceneobject that you have in your sunburn scene editor ? example : i made a camera that appeared in scene but not near any of the sceneobjects(terrain,etc..)...
    Posted to Using SunBurn (Forum) by awethem on 09-24-2012
  • GameStateManager not saving scene

    I need some help with this GameStateManager that i downloaded from here:http://www.synapsegaming.com/downloads/resource.aspx?guid=c9df32d3-507b-43ca-a783-0fd7badb5d7b I hit F5 to see the menu and adjusted the options in the options menu and then pressed play . That got me a blank orange screen that said...
    Posted to Using SunBurn (Forum) by awethem on 09-06-2012
  • Publishing

    Hey Ive been trying a while to publish a sunburn game and trying to get it to run on any machine. I can get it to publish but it crashes on start-up with the error: "An unhandled exception of type 'System.Exception' occurred in SynapseGaming-SunBurn-Indie.dll Additional information: Type...
    Posted to Using SunBurn (Forum) by Burnvictim on 07-24-2012
  • Tinting a Deferred rendered model with a custom shader

    We can render our models using the default Sunburn shader on our scene objects with these lines of code: SceneObjectHelper.SunburnSceneObject.StaticLightingType = StaticLightingType.Custom; SceneObjectHelper.SunburnSceneObject.CustomStaticLightingColor = col; But our own shader is just ignoring this...
    Posted to Using SunBurn (Forum) by 2.0 Studios on 06-11-2012
  • L3DT, Sunburn and MORPG Development

    Hello All, I want to get some opinions, ideas and suggestions to my new projects research. I currently writing a 1vs1 fighting game (mortal kombat, street fighter like) for college project, and i nearly finished it (some collision issues remains). Whatever, i really get in sunburn with this project and...
    Posted to Using SunBurn (Forum) by Sehlor on 02-20-2012
  • Memory Management Advice

    I'm after any advice / pointers on memory management, unloading, disposal, etc with Sunburn I'm running in to cumulative memory issues with Copernicus One (http://youtu.be/7PWPM-dv6a8). With all the models, textures, sound effects and all, the consumption of memory is considerable. No problem...
    Posted to Using SunBurn (Forum) by Duckocide on 10-22-2011
  • Re: Strange Performance on Xbox 360 in a Low Poly Scene

    Yes, you'll have it in a min EDIT: Okay I sent it to you, let me know if you got it.
    Posted to Using SunBurn (Forum) by UjenT on 05-02-2011
  • Some basic questions

    Hi first off, Sunburn is AWESOME!! I quickly throught together a scene of a sudoku game I am writing and it was simple and looks great! But now for the hard part. :) I have been putting of the interface due to my lack of 3d knowledge and working on the solving engine. I have some high level questiosn...
    Posted to Using SunBurn (Forum) by mezcaholic on 01-22-2011
  • Some quick questions about Sunburn 2.0, particularly collision. There is cake!

    Sooner the answer, the more cake you get. I have a quick demo to build, and want to know if I should stick with what I got or upgrade. 1. Does it still work in a XNA 3.1 project? I have not updated my own libraries to XNA 4.0 yet. 2. Are there joints? If so, are they relatively similar in usage as this...
    Posted to Using SunBurn (Forum) by DrZoop on 12-01-2010
  • Non-skinned animations under Kilowatt / sgMotion

    Hi, I'd like to use non-skinned animations under Sunburn... sgMotions is fully integrated with Sunburn but it needs a skeletion in order to work. Kilowatt library is supporting non-skinned animations, but I don't see anyone using it under Sunburn. So... the big question is... is there anyone...
    Posted to Using SunBurn (Forum) by emelinecavigan on 09-22-2010
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