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I can't find the answer to this one anywhere on the forums or on this site so I'm asking it here. The question is: how do you locate a sceneobject that you have in your sunburn scene editor ? example : i made a camera that appeared in scene but not near any of the sceneobjects(terrain,etc..)...
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I need some help with this GameStateManager that i downloaded from here:http://www.synapsegaming.com/downloads/resource.aspx?guid=c9df32d3-507b-43ca-a783-0fd7badb5d7b I hit F5 to see the menu and adjusted the options in the options menu and then pressed play . That got me a blank orange screen that said...
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Hey Ive been trying a while to publish a sunburn game and trying to get it to run on any machine. I can get it to publish but it crashes on start-up with the error: "An unhandled exception of type 'System.Exception' occurred in SynapseGaming-SunBurn-Indie.dll Additional information: Type...
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We can render our models using the default Sunburn shader on our scene objects with these lines of code: SceneObjectHelper.SunburnSceneObject.StaticLightingType = StaticLightingType.Custom; SceneObjectHelper.SunburnSceneObject.CustomStaticLightingColor = col; But our own shader is just ignoring this...
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Hello All, I want to get some opinions, ideas and suggestions to my new projects research. I currently writing a 1vs1 fighting game (mortal kombat, street fighter like) for college project, and i nearly finished it (some collision issues remains). Whatever, i really get in sunburn with this project and...
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I'm after any advice / pointers on memory management, unloading, disposal, etc with Sunburn I'm running in to cumulative memory issues with Copernicus One (http://youtu.be/7PWPM-dv6a8). With all the models, textures, sound effects and all, the consumption of memory is considerable. No problem...
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Yes, you'll have it in a min EDIT: Okay I sent it to you, let me know if you got it.
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Hi first off, Sunburn is AWESOME!! I quickly throught together a scene of a sudoku game I am writing and it was simple and looks great! But now for the hard part. :) I have been putting of the interface due to my lack of 3d knowledge and working on the solving engine. I have some high level questiosn...
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Sooner the answer, the more cake you get. I have a quick demo to build, and want to know if I should stick with what I got or upgrade. 1. Does it still work in a XNA 3.1 project? I have not updated my own libraries to XNA 4.0 yet. 2. Are there joints? If so, are they relatively similar in usage as this...
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Hi, I'd like to use non-skinned animations under Sunburn... sgMotions is fully integrated with Sunburn but it needs a skeletion in order to work. Kilowatt library is supporting non-skinned animations, but I don't see anyone using it under Sunburn. So... the big question is... is there anyone...