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  • locate sceneobject in SunBurn editor

    I can't find the answer to this one anywhere on the forums or on this site so I'm asking it here. The question is: how do you locate a sceneobject that you have in your sunburn scene editor ? example : i made a camera that appeared in scene but not near any of the sceneobjects(terrain,etc..)...
    Posted to Using SunBurn (Forum) by awethem on 09-24-2012
  • GameStateManager not saving scene

    I need some help with this GameStateManager that i downloaded from here:http://www.synapsegaming.com/downloads/resource.aspx?guid=c9df32d3-507b-43ca-a783-0fd7badb5d7b I hit F5 to see the menu and adjusted the options in the options menu and then pressed play . That got me a blank orange screen that said...
    Posted to Using SunBurn (Forum) by awethem on 09-06-2012
  • In game allocations

    I *know* SunBurn should never allocate while running, but right now I'm really confused as to where the allocations might be coming. There is an area that makes the framerate drop dramatically, it coincides with allocations. I've profiled using CLR Profiler my game several times. It seems the...
    Posted to Using SunBurn (Forum) by Julien Villers on 04-22-2010
  • Determining SceneObject visibility and DPSF particles

    Hi all, I'm moving on in my project and I am now hitting a huge performance issue with the way I implemented particles (using DPSF) in my SunBurn based project. It seems that ParticleSystems in DPSF do not check their visibility against the View Frustrum and therefore update and render themselves...
    Posted to Using SunBurn (Forum) by Philippe Da Silva on 03-31-2010
  • SunBurn and LOD models

    Hi all, I am in the process of adding Level of details to my game and I was wondering how you would fit this into the newly SceneObject and ObjectManager classes and design pattern? With SceneObject asking for one unique Model or ModelMesh to be instantiated, I'm likely to inherit from it and add...
    Posted to Using SunBurn (Forum) by Philippe Da Silva on 03-01-2010
  • Create Custom Geometry

    Hi, I am trying to create a starfield using individual vertexes positionned randomly and uniformly on the surface of a sphere. I already used this technique with XNA but it seems that since 1.3, I cannot see how to do it anymore. http://www.synapsegaming.com/wikis/sunburn_1_0_docs/custom-geometry.aspx...
    Posted to Using SunBurn (Forum) by Philippe Da Silva on 02-12-2010
  • Best camera integration with SceneInterface?

    Hi, I'm currently evaluating more seriously SunBurn for a professional prototype I am working on and I am actually working on a quick & not so dirty game engine using SunBurn for the rendering stuff. I would like to avoid making bad design decisions and would appreciate your help on a small question...
    Posted to Using SunBurn (Forum) by Philippe Da Silva on 02-12-2010
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