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  • Importing Daz3D Studio 4.5 Pro animated character model into Sunburn

    I created an animated 3D character in Daz3D 4.5 Professional, exported it to .fbx format and tried to import it onto my XNA game using Sunburn and got this: Unable to build asset. -Building content threw NullReferenceException: Object reference not set to an instance of an object. - at SgMotionPipeline...
    Posted to Using SunBurn (Forum) by Derrick on 03-21-2013
  • Arcadecraft is in Peer Review

    Hi everyone! Just giving a heads up to Sunburn users that our new game, Arcadecraft is in Peer Review. If anyone can help take a look at the game and help it on its way it would be verymuch appreciated! Thank you!
    Posted to Using SunBurn (Forum) by FrontlineFire on 01-24-2013
  • How do I import an AutoDesk 3D animated model?

    I created a simple 3D animated model of a walking man using DaZ 3D studio. I exported to Autodesk format with all the default options, and chose to include the meshes and animations, but put the textures in a separate file. I put these in the content project, set them so that they would not compile and...
    Posted to Using SunBurn (Forum) by Derrick on 01-22-2013
  • Re: Bone Position

    Fixed my project and it didn't work. I was looking at a post here http://www.synapsegaming.com/forums/p/3092/18880.aspx#18880 and looked like it helped but I think there models weren't skinned. All I need is to parent the sword to the person's bone(smodel).
    Posted to Using SunBurn (Forum) by whiskers on 12-20-2012
  • Re: IGF and AI

    I looked at other ways of implementing AI's and as of right now I just am trying to figure out how to get object a to move towards object b and follow it. I've looked at A* and navigation meshes but am lost when it comes to implementing them. (Come to think of it I may try making a plugin or...
    Posted to Add-on Libraries (Forum) by whiskers on 12-17-2012
  • Re: Bone Position

    I was excited about trying this but when I debugged my project I ran into an error. Not in code but something went weird with the lighting. It is purple and keeps flickering like a strobe light. so I'll try this after I figure out what I should do about my project. I'll try to fix it and test...
    Posted to Using SunBurn (Forum) by whiskers on 12-15-2012
  • Re: Bone Position

    I don't know if I did anything wrong I'll paste the code and tell me if you see anything wrong with it. var scomponents = person.Components; var sComponents = scomponents.GetComponent<sgMotionAnimationComponent>(true); smodel = sComponents.SkinnedModel; animCon = new AnimationController...
    Posted to Using SunBurn (Forum) by whiskers on 12-15-2012
  • Re: Bone Position

    Thank you for being so helpful, but it seems that Matrix mtx = animCon.GetBoneAbsoluteTransform(12); doesn't actually get the bone position after placing a breaker the translation of mtx ends up looking like this {X:0,Y:0,Z:0} I've tried various things but I realized that the bone position was...
    Posted to Using SunBurn (Forum) by whiskers on 12-15-2012
  • Re: Bone Position

    Yes that is what I want I've tried it but it kept sending it to a weird location,I am using SgMotion. It seems not to go to a different bone when I change the bone ID or to a known Bone string
    Posted to Using SunBurn (Forum) by whiskers on 12-14-2012
  • Re: Bone Position

    Thank you for responding. I got the bones position but I've been having trouble trying to parent it with a scene object. Do you have any clue or any pointer to parenting to bones? Billy Bonk
    Posted to Using SunBurn (Forum) by whiskers on 12-14-2012
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