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Everything I see related to the Framework evaluation refers to XNA 3.1 and VS 2008. Your documentation here is written as if XNA 3.1 is a new thing. I want to evaluate the Framework before buying, but I'm not going to reinstall VS 2008 and XNA 3.1 in order to do that. Will the Framework evaluation...
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Hello I am considering purchasing the engine, it seems to be quite powerful in terms of lighting and arranging objects/models in a scene. However, through watching the videos and reading some material I still don't understand how exactly it's linked to the programming side of the application...
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Hello. Is there any IDE for development? Where i can download Engine before buying it? Can i use IDE for WP7 development?
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I am not an engineer. I couldn't write an engine or even necessarily part of one. The last time I really did any hard coding was C and it was the before 1990.... I guess you could say I am more of a Romero and less of a Carmac. The Torque engines which I have messed with are written for engineers...
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I'm considering buying as an XNAnimation user who has hit a wall. As it's successor, does sgMotion differ from XNAnimation with regards to animation clips. Specifically, I couldn't find a way to make a clip non-interruptible. I have a punch animation, I want the clip to play start to finish...
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I am currently looking for a lighting engine on a 2D game and I came across the Synapegaming website. I took a look at the examples shown on the website and I am wondering if this engine could be customized for use on an overhead 2D game, for example if the background and sprites were all .png files...
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Congrats on releasing the Sunburn product. You have definitely piqued my interest. I was a big fan of the lighting work Synapse did in Garagegame's Torque engine(s). I am curious how you would compare Sunburn to a full engine product similar to Garagegames' TorqueX. Are there possible synergies...
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I would like to ask is that I would like to use Ox Game Engine, http://www.codeplex.com/OxGameEngine , and I would like to know how I should implement your rendering system, and editors into Ox Game Engine successfully? I don't have a license due to I'm cautious of purchasing a rendering system...