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I'm trying to find some sort of gui system where I can popup the score when the player runs into a big prize or treasure and then the score popup dissappears. I know there is klenex..errr i mean Nuclex : http://nuclexframework.codeplex.com/ but i can't seem to make it work. it dunno what padding...
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I have a component in a library. When I add that component to a SceneEntity and save the scene I get an exception the next time the application starts up. Type 'SunBurnLib.Components.SunBurnComponent1' not registered with the serialization type dictionary. Does anybody know how to fix this? Thanks...
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okay , im just starting with this engine and can't find any info on how to make a component and adding it to the engine but i can certainly find many components to make. Nice and convenient to have next to zero tutorials on this kind of stuff.So how is it done ? How do i make a component for this...
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I'm trying to write a game in the style of the screenshot below: Although this is actually implemented in 2D (It's Head over Heels and remade by Retrospec) I'd like to use the Sunburn engine to make something similar but using 3D and an isometric view. The camera is fixed so it shouldn't...
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I tried to build it by replacing the Indie references with references to my SunBurn-Pro and SunBurn-Processor-Pro assemblies but get this error: Error 1 Building content threw FileNotFoundException: Could not load file or assembly 'SynapseGaming-SunBurn-Processors-Indie, Version=2.0.18.7, Culture...
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Sorry...you're right...I'm using Sunburn 2.0.18B.
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But am I correct in my line of thinking, that I should be able to add the AnimationComponent to my model in the Sunburn editor? Perhaps if you posted your Indie sample, I could download it and compare against mine to see what I'm missing?
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I'm running SunBurn Pro. It's between the Indie and Studio versions.
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I am trying to implement a controller derived from CharacterControllerComponent. I am using just the new integrated physics in ver 2.18.7. One thing I need to do is cast a ray to see how far above the terrain the object is. I am having a little difficulty accessing the raycast function from withing the...
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I added in those 2 references...but still I cannot add an animation component to my animated model in the visual SunBurn editor. What am I doing wrong? I added the plugin assemblies as references to my game project and content project. I modified the content options of my model in the SunBurn editor...