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  • popup score

    I'm trying to find some sort of gui system where I can popup the score when the player runs into a big prize or treasure and then the score popup dissappears. I know there is klenex..errr i mean Nuclex : http://nuclexframework.codeplex.com/ but i can't seem to make it work. it dunno what padding...
    Posted to Using SunBurn (Forum) by awethem on 11-30-2012
  • Triplanar DeferredSasEffect (fully working now)

    Here is a Triplanar DeferredSasEffect I implemented recently. http://www.synapsegaming.com/wikis/community_created_resources/triplanar-deferredsaseffect.aspx Currently it just implements diffuse and normal mapping. The normal mapping is a little off, I think it is using the wrong coordinate space when...
    Posted to Using SunBurn (Forum) by BinaryConstruct on 09-17-2012
  • Emissive Map Glow

    Hi, I've tried out the emissive maps and they work great except they don't actually "glow", which is kind of necessary for my game. I've heard about using the HDR to make it more glowy, but I don't think that's quite the effect I'm looking for. The other method I've...
    Posted to Using SunBurn (Forum) by JacKAsterisK on 02-01-2012
  • Custom Forward Shader an AlphaBlend

    Hi, I've implemented a quite basic shader that I'm loading as demonstrated in the Custom Effect sample. The goal is to render a simple Quad with two textures that are unlitted. I've developped the shader with Nick gravelyn's Shader Toy which uses a simple XNA Game viewport to render the...
    Posted to Using SunBurn (Forum) by Philippe Da Silva on 09-16-2010
  • Simple Diffuse unlit Deferred Shader

    Hi guys, I'm getting stuck on this one and feel ashamed not moving on with such a simple thing. I got most of what implies making a Deferred Shader that uses all the great built in lighting, specular, depth SunBurn features but I can't get a result for a simple diffuse shader. Let me explain...
    Posted to Using SunBurn (Forum) by Philippe Da Silva on 08-19-2010
  • Applying a sunburn material effect to game-generated geometry?

    Would it be possible to apply a Sunburn to game-generated geometry? I would also like to incorporate it in the sunburn a similar manner to loaded geometry. I'm essentially trying to render a triangle, then apply an effect to it which is stored in a sunburn .mat file. Once again, I'd like to thank...
    Posted to Using SunBurn (Forum) by style88 on 08-06-2010
  • Re: NormalDepth Custom Shader

    Thanks JohnK. The deferred rendering option sounds sounds like it might be the simplest way forward since the edge-effect post processor does indeed seem to only detect differences in the depth and normals, so I could probably just use what is already provided by Sunburn's deferred buffer object...
    Posted to Using SunBurn (Forum) by CJ Bailey on 08-04-2010
  • How do I adjust the triangle dimensions and apply custom effects to the new terrain generator?

    I'm trying to make each mesh a little bit larger, because I have written a shader which applies parallax occlusion mapping and a 'bleed off' effect, and then apply this shader to it. Basically, the points would be displaced a little bit for each triangle to make it slightly bigger than it...
    Posted to Using SunBurn (Forum) by style88 on 07-31-2010
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