All Tags » deferred » depth (RSS)

Browse Forum Posts by Tags

Showing related tags and posts for the Forums application. See all tags in the site
  • Depthbuffers and different Projection far planes

    Hi, In my game, I'm using a Double precision system to handle large planetary systems. So positions are stored using a DoubleVector (X, Y and Z are doubles instead of floats) and are then translated to Xna translation matrix for rendering. I'm using SunBurn to render my planets with a Projection...
    Posted to Using SunBurn (Forum) by Philippe Da Silva on 09-08-2010
  • Re: NormalDepth Custom Shader

    Thanks JohnK. The deferred rendering option sounds sounds like it might be the simplest way forward since the edge-effect post processor does indeed seem to only detect differences in the depth and normals, so I could probably just use what is already provided by Sunburn's deferred buffer object...
    Posted to Using SunBurn (Forum) by CJ Bailey on 08-04-2010
Page 1 of 1 (2 items)