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  • Setting up deffered rendering in 2.0.18 Pro

    Hi using sunburn version 2.0.18 pro and I am wanting to set up deffered rendering. I have looked through the forums on how to do this and found some good advice but many of the posts are from a few years ago and Im not seeing the available options in my version of sunburn. So the first step that I found...
    Posted to Using SunBurn (Forum) by Matt on 02-16-2013
  • "Seams" in screen space normals (deferred rendering)

    What ho, I've recently purchased SunBurn and am writing a post processor which works rather like a cel shader in that it needs to detect differences between normal vectors and munge the image around accordingly. I'm using deferred rendering and am successfully grabbing the DeferredNormalViewSpaceAndSpecular...
    Posted to Using SunBurn (Forum) by Genstein on 02-10-2011
  • Hardware Problems-Custom Effect

    I am working on a custom effect which uses a texture to displace vertices for terrain. The effect is largely based on the deferred custom effect wobble, except I am using a tex2dlod to access a single format texture for the terrain height values. The effect works on a Geforce 9400m and a Geforce 260...
    Posted to Using SunBurn (Forum) by Brian Thorpe on 03-12-2010
  • My Custom Geometry is invisible, but casts shadows.

    Hey, I'm having some issues with custom geometry. It casts shadows to world around, but it itself is completely invisisble. We create a mesh in code, using a vertex buffer, index buffer and vertex positionnormaltexture for our vertex type. CustomMesh FinalBall = new CustomMesh(VertexBuffer, IndexBuffer...
    Posted to Using SunBurn (Forum) by 2.0 Studios on 02-26-2010
  • Cubemapping/Shaders and Sunburn Rendering

    G'day, I've managed to get a cube map rendering outside of sunburn onto a sphere. Now I want that sphere to cast shadows as well as be cube mapped. But I am stumped, and I am using deferred lighting. Currently I have 3 stages for rendering my cube map: Generate the map. I do this by rendering...
    Posted to Using SunBurn (Forum) by 2.0 Studios on 02-19-2010
  • Converting 1.3.1 -- Issues with rendering

    G'day, We are attempting to convert our project up to 1.3.1. It runs, but has some issues. Mainly that until we move the camera, it all looks fine. Then everything degenerates into these wierd artifacts, with peices of geometry not rendering, or being sliced up. I don't really know how to describe...
    Posted to Using SunBurn (Forum) by 2.0 Studios on 02-17-2010
  • Sunburn shadow quality...

    Well first of all I love the updates you guys keep making to sunburn. Really great work. I am however having a little trouble with the shadow quality in my game. Its so bad that I think it would look better without them currently. Now I know its something im doing because in all the samples the shadows...
    Posted to Using SunBurn (Forum) by 2.0 Studios on 01-29-2010
  • Instancing with deferred effects and custom meshes

    Is there a way to use instancing with deferred effects and scene objects? I am having some difficulties converting the example, which uses forward rendering; it could be that I use a (simple) custom mesh and a custom POM shader. If not, are there good ways to optimize the repetition of large numbers...
    Posted to Using SunBurn (Forum) by style88 on 01-18-2010
  • SkinnedModel Deferred

    Hi all, I'm trying to convert the skinned model example (downloaded from this site) from forward rendering to deferred rendering to integrate it in our engine. When I run I get the following error: System.Exception was unhandled Message="Deferred rendering does not support non-deferred effects...
    Posted to Using SunBurn (Forum) by Wim Vancoillie on 01-11-2010
  • Integrating DPSF

    Hi, I want to integrate DPSF into my Game Engine which uses Sunburn for the graphics. Integration was so far pretty easy but now I'm stuck with one problem. I draw the particle systems via the ParticleSystemManager. The manager itself is called after EndFrameRendering() (using deffered rendering...
    Posted to Using SunBurn (Forum) by helmers on 01-02-2010
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