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Hi John, talking about WP7 only I built my 3D city and now I setting the lights into the streets in SunBurn editor, with "light mapping" checkbox enabled. In the code I using some statements of the Light Mapping sample, so my code about lighting management using bloom hdr etc. When I run my...
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Hi to all, In my game I generate a 3D city from code, how can import it in SunBurn to activate the editor scene and work in it? Thank you very much. -Fabio
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Hey all...SunBurn newb. I have been working on a small test drive project to learn my way around the product. I have added a second scene file to my C# project, but I am not able to load it into the editor (wait for it....) UNLESS...I make it the actively loaded scene in my project. Once the scene is...
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Hello, What would it take to modify the Blend.fx effect so that material scale/tiling was enabled? I modified the effect so that the variable shows up in the editor but I'm shaky on coding the HLSL. Thanks, Adam
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Some objects in the editor in my scene are being completely covered by the object icon. So when I move the object, I cannot see if it is lined up with the object next to it or not. There probably is a way to do this, since this system is just so danged extendable. Is there a way to make that object icon...
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I am not really sure if this is relative, but when "object model does not make it possible to consistently extract the scale, rotation, and translation" are you talking about using the matrices in the Scene.scene and the Matrix.Decompose Method in XNA 4.0? Because that would explain why the...
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Hi guys, I merged the two editor object-placement threads. Objects are always placed in front of the camera, the placement is based on the camera location, direction, and object bounds. The scale comes from the Default Object Scale property in the scene environment. No rotation is applied. We'll...
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Unfortunately it's me again. I have my own screen/state manager which is of course how I plan to implement different levels and menus and such. I opened the lightmapping example and began to create a screen that contained all the required sunburn managers including the editor. By the point in which...
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Hey, I've been having trouble with the Sunburn editor running in my project. Any time I try to run it it seems to find something to complain about in my code, and if I change my code to compensate then it find something else that won't let it run. My project is running in version 1.3.1 of sunburn...
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Hi, Whenever I start my game, it seems to run quite fine. Upon opening the editor, it crashes. I've crunched through a number of solutions and bugs with answers from this forum, mainly in unloading and reloading content, managers and render targets. But this one line has me stumped. g_GameManager...