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  • Re: Easiest Way to get a Floor object Reflecting?

    I had a hard time with Reflections at first as well. I decided to create a resource that demonstrates what I felt I needed to see when I first started with SunBurn. I hope it helps! http://www.synapsegaming.com/downloads/resource.aspx?guid=5a124973-68e1-48d7-9430-33378294f44f This example shows how to...
    Posted to Using SunBurn (Forum) by maconbot on 03-19-2013
  • Re: slow camera speed in editor.

    The environment changes that i make work in other projects. After a little bit of tinkering ive just realised the .env files don't do anything inside of the editor. So far i've just loaded in a blank environment and scene file in each level and was hoping the changes i made in each file would...
    Posted to Using SunBurn (Forum) by yasyas777 on 01-31-2013
  • slow camera speed in editor.

    Hey guys, Trying to use the editor but the camera speed is pretty slow. I adjust the camera speed + rotation in environment settings but it doesn't effect it in any way. Is there a fix for this? I've structured the game by giving each level their own scene/environment file dedicated to them so...
    Posted to Using SunBurn (Forum) by yasyas777 on 01-30-2013
  • Levels and Environments

    Hi everyone, I've been using Xna and programming in c# for some months and have grown to love both. However since using the sunburn game engine, ive come to realise that there are easier ways to do some of the things that i spent months doing. Namely level creation and using some of the tools that...
    Posted to Using SunBurn (Forum) by yasyas777 on 01-13-2013
  • Re: Unable to load terrain

    If I don't include the heightmap texture then it throws this: -Building content threw Exception: The source terrain file does not contain the path to a height map texture.
    Posted to Using SunBurn (Forum) by bubo222 on 11-05-2012
  • Adding an instance of a 2d sprite in the Sunburn editor

    Hi, I just purchased an indie license of Sunburn because I'm intending to use the editor as a level editor for my 2d game. I tried the TopDown2D example, watched the tutorials and searched the forums for a way to add an instance of a 2d sprite, but didn't see a way to do it. As an example, say...
    Posted to Using SunBurn (Forum) by r233967 on 10-15-2012
  • locate sceneobject in SunBurn editor

    I can't find the answer to this one anywhere on the forums or on this site so I'm asking it here. The question is: how do you locate a sceneobject that you have in your sunburn scene editor ? example : i made a camera that appeared in scene but not near any of the sceneobjects(terrain,etc..)...
    Posted to Using SunBurn (Forum) by awethem on 09-24-2012
  • SunBurnEditor & EffectReplaceDelegate

    Hey guys, In the PC project I'm working on, I'm trying to completely flush out the scene interface and all of the related managers. For the most part things seem to work correctly when using SceneInterface.Clear() and SceneInterface.Unload(). That said, the GC never seems able to collect the...
    Posted to Using SunBurn (Forum) by Nate "Vulture" on 09-11-2012
  • Collision type change during runtime

    Hey all I have this gate that opens when the player smashes some crates. Once all crates are smashed i play the open animation in the code and i also want to set it's collision type to none, just for simplicity's sake. Currently the animation works. But when i make changes in the code like setting...
    Posted to Using SunBurn (Forum) by Burnvictim on 08-07-2012
  • Transparency in editor

    Hey all. I'm trying to get some trees/shrubs going in my game. The partial transparency works right in the editor, and when i close the editor, it works fine when the game is launched afterwords. But when i launch the game from visual studio, the transparency is completely broken. Also, when i launch...
    Posted to Using SunBurn (Forum) by Burnvictim on 07-18-2012
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