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  • Couple questions...

    1) Is there going to be a search option for the API Documentation in the future? 2) How would I go about getting the selected object in the editor, I want to make a few modifications to make my workflow a bit quicker. THANKS! :)
    Posted to Using SunBurn (Forum) by Brent Farris on 06-02-2012
  • EditorProperty not showing up, Custom Types and Components

    I've tried Playing around with 2 Content Pipeline Processors...i.e. Model - SunBurn Lighting System and the sgMotion one. I only have one option on importer so I leave it blank. I am not even sure these are my problems. In the picture below you will see two different FBX objects with 2 different...
    Posted to Using SunBurn (Forum) by maconbot on 04-30-2012
  • Cover System and SunBurn Editor

    I am trying to figure out the best way to implement a "cover" system using SunBurn. Instead of wildly sending out rays to check for nearby walls, I figured some sort of node-based system would be the best option. It would let me define corners and walls at compile-time and leave very basic...
    Posted to Using SunBurn (Forum) by irrationalistic on 04-16-2012
  • Rotations made to a 3D model in the editor not saved back to the scene file

    I have a walking pig in my Sunburn app. I start the application, then start the editor. In the editor, I rotate the pig so it is standing upright. I press save in the editor. I close the editor, then my application. In Visual Studio 2010, I save all files. I start my application again. The pig is not...
    Posted to Using SunBurn (Forum) by Derrick on 03-29-2012
  • No plugin menu in the editor

    Hi everyone, I have tried the new sgmotion plugin with my project (http://www.synapsegaming.com/blogs/johnk/archive/2012/02/23/new-sgmotion-plugin-and-the-sunburn-2-0-18-refresh.aspx) and there is an issue. Now when I import a model there is the sgMotion model / animation processor in the SunBurn editor...
    Posted to Using SunBurn (Forum) by PixelClover on 03-02-2012
  • Re: A little confused about directional lights on WP7

    Hi John, talking about WP7 only I built my 3D city and now I setting the lights into the streets in SunBurn editor, with "light mapping" checkbox enabled. In the code I using some statements of the Light Mapping sample, so my code about lighting management using bloom hdr etc. When I run my...
    Posted to Using SunBurn (Forum) by Kafar on 08-11-2011
  • Help on generated scene

    Hi to all, In my game I generate a 3D city from code, how can import it in SunBurn to activate the editor scene and work in it? Thank you very much. -Fabio
    Posted to Using SunBurn (Forum) by Kafar on 08-05-2011
  • Working with multiple scene files

    Hey all...SunBurn newb. I have been working on a small test drive project to learn my way around the product. I have added a second scene file to my C# project, but I am not able to load it into the editor (wait for it....) UNLESS...I make it the actively loaded scene in my project. Once the scene is...
    Posted to Using SunBurn (Forum) by rbarbosa on 07-21-2011
  • Enabling Material Tiling in Blend.fx

    Hello, What would it take to modify the Blend.fx effect so that material scale/tiling was enabled? I modified the effect so that the variable shows up in the editor but I'm shaky on coding the HLSL. Thanks, Adam
    Posted to Using SunBurn (Forum) by Adam Kane on 07-13-2011
  • [Editor] Making the object icon smaller

    Some objects in the editor in my scene are being completely covered by the object icon. So when I move the object, I cannot see if it is lined up with the object next to it or not. There probably is a way to do this, since this system is just so danged extendable. Is there a way to make that object icon...
    Posted to Using SunBurn (Forum) by Steve 'Sly' Williams on 06-17-2011
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