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1) Is there going to be a search option for the API Documentation in the future? 2) How would I go about getting the selected object in the editor, I want to make a few modifications to make my workflow a bit quicker. THANKS! :)
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I've tried Playing around with 2 Content Pipeline Processors...i.e. Model - SunBurn Lighting System and the sgMotion one. I only have one option on importer so I leave it blank. I am not even sure these are my problems. In the picture below you will see two different FBX objects with 2 different...
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I am trying to figure out the best way to implement a "cover" system using SunBurn. Instead of wildly sending out rays to check for nearby walls, I figured some sort of node-based system would be the best option. It would let me define corners and walls at compile-time and leave very basic...
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I have a walking pig in my Sunburn app. I start the application, then start the editor. In the editor, I rotate the pig so it is standing upright. I press save in the editor. I close the editor, then my application. In Visual Studio 2010, I save all files. I start my application again. The pig is not...
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Hi everyone, I have tried the new sgmotion plugin with my project (http://www.synapsegaming.com/blogs/johnk/archive/2012/02/23/new-sgmotion-plugin-and-the-sunburn-2-0-18-refresh.aspx) and there is an issue. Now when I import a model there is the sgMotion model / animation processor in the SunBurn editor...
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Hi John, talking about WP7 only I built my 3D city and now I setting the lights into the streets in SunBurn editor, with "light mapping" checkbox enabled. In the code I using some statements of the Light Mapping sample, so my code about lighting management using bloom hdr etc. When I run my...
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Hi to all, In my game I generate a 3D city from code, how can import it in SunBurn to activate the editor scene and work in it? Thank you very much. -Fabio
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Hey all...SunBurn newb. I have been working on a small test drive project to learn my way around the product. I have added a second scene file to my C# project, but I am not able to load it into the editor (wait for it....) UNLESS...I make it the actively loaded scene in my project. Once the scene is...
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Hello, What would it take to modify the Blend.fx effect so that material scale/tiling was enabled? I modified the effect so that the variable shows up in the editor but I'm shaky on coding the HLSL. Thanks, Adam
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Some objects in the editor in my scene are being completely covered by the object icon. So when I move the object, I cannot see if it is lined up with the object next to it or not. There probably is a way to do this, since this system is just so danged extendable. Is there a way to make that object icon...