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This one is for John/Phillipe, Does using a sprite container for non-renderable effects (such as simply a diffuse map) provide any optimization? If one simply wishes to render a texture on the screen without material effects, is there an advantage to not using the basic sprite batch? Further, in a portion...
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I am trying to implement a custom effect for one of my animated models. I've had the problem, though, that anything I rendered with my custom effect was overexposed, although lighting was at intensity 1.0. While testing, I've found that the colors of the rendered result were always twice as bright...