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I have some instanced skinned models. I would to know if it is possible to use Sunburn's lighting/shadows on them via custom effects. I read that I should be able to configure the models to use sunburn lighting by converting their material to my shader. The problem is that the skinned instancing...
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Hey, We are trying to get instancing working with sunburn deferred lighting. But when we run this on Xbox, we get the error: An unhandled exception of type 'Microsoft.Xna.Framework.Graphics.DriverInternalErrorException' occurred in Microsoft.Xna.Framework.dll Additional information: The driver...
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I have a model that is 2000 tris. I need 50 of these identical objects to show up onscreen. I can easily create a new scene file with the 50 copies as individual objects within one .fbx file. I'd like to know if it is better on rendering performance if the 50 were instances. I know it would be on...
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I'd like to apologize in advance, this post overlaps a bit with my latest reply. However, in some ways this is a separate issue - the workings of the forward and deferred rendering systems in the new Sunburn shader version. I've changed the definitions from forward to deferred, which worked in...
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Hi guys! I'm currently having fun, building an environment for display in Sunburn. I'm modelling it in 3DS Max and exporting it to Sunburn as a .FBX file. Everything is working very well so far and Sunburn is running on the 360 like a champ with all the messy junk I'm sending it. Just curious...
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Is there a way to use instancing with deferred effects and scene objects? I am having some difficulties converting the example, which uses forward rendering; it could be that I use a (simple) custom mesh and a custom POM shader. If not, are there good ways to optimize the repetition of large numbers...
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First off, I want to say thanks for the new instanced sample because it really helped a lot. This is a screenshot from my game using Sunburn and the new instanced model setup. Currently, the obstacles (pyramid like shapes), enemies (purple and white guys) and the red spawners are all using instanced...
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What's the best way to render instanced models? My old code used the XNA Creators Club InstancedModel sample and it worked pretty well. The Sunburn Instanced sample doesn't use a loaded model so what would need to be changed for it to work with a loaded model file?