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Newbie here again. I've been working on this problem for 3 days or so now. I'm trying to make a camera follow my character in a game I made using the GameManagementSample. I found that if I type my game score code into the GamePlayScreen.cs it shows on the screen the way I want. But I can't...
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Hey. Still working on getting a physics engine to play nice with SunBurn. I'm fairly close but now the Rigid Body object needs to define the shape of the object. I could provide numbers manually but that seems like a rather slow and tedious process. They do however provide several methods that can...
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Hey guys, Sunburn noob here ;) I purchased and downloaded Sunburn Pro 2.0.8 last night, and got it installed this morning. Before anyone asks, I have verified that it has been installed. My problem is, I can't find the templates to start a new Sunburn project, nor can I find the "simple integration...
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Hi, I'd like to use non-skinned animations under Sunburn... sgMotions is fully integrated with Sunburn but it needs a skeletion in order to work. Kilowatt library is supporting non-skinned animations, but I don't see anyone using it under Sunburn. So... the big question is... is there anyone...
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Hi all, I'm moving on in my project and I am now hitting a huge performance issue with the way I implemented particles (using DPSF) in my SunBurn based project. It seems that ParticleSystems in DPSF do not check their visibility against the View Frustrum and therefore update and render themselves...
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I have been trying to draw lines and i have managed to get it working but they don't draw using the colors they are ment to be using :( Unless i start the sunburn light editor and then all of a sudden they are fully colored... What is sunburn changeing to get my lines to draw right when we open the...
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I know this may be very challenging but I am posting in case you have any helpful tips or if anyone has attempted this themselves. I have been working with the FlatRedBall XNA engine (http://www.flatredball.com) and was hoping to integrate these two products. The animation library in FRB is based off...