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  • Windows Phone 7 Graphical Preferences

    I am currently porting a game I had been working on into SunBurn and I am aiming to run it on the Windows Phone 7. I'm still in the early stages and I am setting up the default graphical preferences to use in sunburn but I wandered what people recommend I set them too for the mobile. I am using the...
    Posted to Using SunBurn (Forum) by Darren Coxall on 12-08-2010
  • Terrain and LOD in 1.3.2

    I remember a posting you made earlier when first showing off some early builds for the terrain stuff that you would possibly have some LOD (Level of Detail) toggles available, but I'm having some issues with LOD changes on terrain causing visual oddities after a distance of almost exactly 115-ish...
    Posted to Using SunBurn (Forum) by MadMojo on 06-09-2010
  • SunBurn and LOD models

    Hi all, I am in the process of adding Level of details to my game and I was wondering how you would fit this into the newly SceneObject and ObjectManager classes and design pattern? With SceneObject asking for one unique Model or ModelMesh to be instantiated, I'm likely to inherit from it and add...
    Posted to Using SunBurn (Forum) by Philippe Da Silva on 03-01-2010
  • Instancing with deferred effects and custom meshes

    Is there a way to use instancing with deferred effects and scene objects? I am having some difficulties converting the example, which uses forward rendering; it could be that I use a (simple) custom mesh and a custom POM shader. If not, are there good ways to optimize the repetition of large numbers...
    Posted to Using SunBurn (Forum) by style88 on 01-18-2010
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