Hi John, Thank you very much for the pointer. DPSF is great! I used the "ActiveParticles.Count" property to generate the noise. Here is a screen-shot. [Sorry for being late for the update. But I off-the-net for some time. ;-) ]
Hi John, Thank you! Yes it works after I created a single Editor Object. But I do need to have multiple LightingSystemManager objects as each of the scenes are using a different lighting scheme. Is there a way to address and manipulate the lights within the code as we are used to do with the framework...