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  • a bunch of questions

    Hi to all, i have some question. i use sgmotion and i'd like to have a character with one skeleton only and be capable of walking, running, jumping with the lower body and at the same time hold a gun, shoot, swing a sword with the upper body. in an old project i've managed to achieve my purpose...
    Posted to Using SunBurn (Forum) by Vittorio Messina on 03-10-2013
  • Lighting Question

    Hi Guys, I almost finished my server side coding for my morpg game, i'm now building client side and switched art styles to realistic instead of stylized (cartoonish). Here is the previous one: http://www.facebook.com/photo.php?fbid=298506403590269&set=pb.284874998286743.-2207520000.1356056883&type...
    Posted to Using SunBurn (Forum) by Sehlor on 12-20-2012
  • Creating new instance of LightingEffect takes 1 seconds on my machine.

    Guys, I am not sure if it's my machine or I am hitting on some known issue but creating a new instance of LightingEffect (Forward Rendering) takes about 1 second. var result = new LightingEffect(SunBurnCoreSystem.Instance.GraphicsDeviceManager.GraphicsDevice) { DiffuseColor = Vector3.Zero, SpecularAmount...
    Posted to Using SunBurn (Forum) by Raccoon on 08-15-2012
  • Re: Dynamic Lights Issue

    I reduced the total number of lights running for now until we get the DEFERRED rendering all wired up. This fixed both the light on/off problem and the light intensity issues. Thanks so much for your help! Scott
    Posted to Using SunBurn (Forum) by Scott LaForge on 03-25-2012
  • Re: Dynamic Lights Issue

    Thanks, Philippe! I think one of our other programmers is working on changing the pre processor commands as we speak to DEFERRED. The lights being affected are spotlights. I will keep you posted. Scott
    Posted to Using SunBurn (Forum) by Scott LaForge on 03-25-2012
  • Re: Dynamic Lights Issue

    Hi, Thanks for your input. The lights are set to receive updates. Also, every time I remove the light that is not behaving correctly and then insert a new one, a different light then decides to become the one that simply dims whereas it was working fine before. This dimming effect is the same as the...
    Posted to Using SunBurn (Forum) by Scott LaForge on 03-25-2012
  • Re: Dynamic Lights Issue

    Hi Philippe, We just recently upgraded to 2.0.18.7. Here are more details concerning the question regarding lights not turning off... For the class where I am changing lights, these are the only references. . I believe our default is forward rendering and we made a global reference for it: The button...
    Posted to Using SunBurn (Forum) by Scott LaForge on 03-25-2012
  • Dynamic Lights Issue

    HI all, I've currently got to problems with dynamic lights and am hoping for some insight as to what might be happening: 1) I have several dynamic lights that toggle on/off with a button. When I press the button, one (and sometimes more than one) light will not turn off. This light will always be...
    Posted to Using SunBurn (Forum) by Scott LaForge on 03-24-2012
  • Re: LightMap toggling

    Thanks for writing back so quickly. The program is designed to run using Windows only so it seems the CalculateLight() method could be appropriate. I will do my best to give you a solid desciption of the problem. Essentially there is a parked vehicle. It will remain stationary as well as the environment...
    Posted to Using SunBurn (Forum) by Scott LaForge on 10-05-2011
  • Re: A little confused about directional lights on WP7

    Hi John, thank you for info, I apologize but there are another stupid questions: - In editor I mapped all lights, when I check "Light Mapped" checkbox why the light off? It's normal? - I tried to insert the lights, mapping, but when I relight the scene the lights are always off, why? -...
    Posted to Using SunBurn (Forum) by Kafar on 08-11-2011
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