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  • Re: LightMap toggling

    Thanks for writing back so quickly. The program is designed to run using Windows only so it seems the CalculateLight() method could be appropriate. I will do my best to give you a solid desciption of the problem. Essentially there is a parked vehicle. It will remain stationary as well as the environment...
    Posted to Using SunBurn (Forum) by Robert Scott LaForge on 10-05-2011
  • Re: A little confused about directional lights on WP7

    Hi John, thank you for info, I apologize but there are another stupid questions: - In editor I mapped all lights, when I check "Light Mapped" checkbox why the light off? It's normal? - I tried to insert the lights, mapping, but when I relight the scene the lights are always off, why? -...
    Posted to Using SunBurn (Forum) by fabiocarucci on 08-11-2011
  • Re: A little confused about directional lights on WP7

    Hi John, talking about WP7 only I built my 3D city and now I setting the lights into the streets in SunBurn editor, with "light mapping" checkbox enabled. In the code I using some statements of the Light Mapping sample, so my code about lighting management using bloom hdr etc. When I run my...
    Posted to Using SunBurn (Forum) by fabiocarucci on 08-11-2011
  • Static Lights and Light Mapping

    Hi Everyone, Although I've had Sunburn since last October I've only just started having a real play with the tools and the engine and I'm really impressed but I'm hoping someone can help me regarding a question I have on Static Lights and Light Mapping. In the game we are working on I...
    Posted to Using SunBurn (Forum) by IllustriousMuz on 08-10-2011
  • Runtime Lightmapping of Procedurally Created Levels

    Can SunBurn generate lightmaps at runtime (ie, as the level loads - in the loading screen) for use on a procedurally generated level?
    Posted to Using SunBurn (Forum) by turontooter on 06-16-2011
  • 2d light performance?

    Hello, I'm in the process of making a 2d game, and I was wondering about the performance cost of using lots of point lights (perhaps over a hundred). Is it the same as in 3d? Also, are there any other things I should know about before integrating Sunburn into the game (This won't be for a little...
    Posted to Using SunBurn (Forum) by pete street on 02-18-2011
  • Custom Components (Physics) and Lightmapping Question

    So far so good. I have got scenes easily loading and I have started using the new Digital Rune mathematics libraries to control the scenes main camera (soon to add multiple camera support with the ability to switch). I now want to add the Digital Rune physics in replace of the default collision system...
    Posted to Using SunBurn (Forum) by Darren Coxall on 12-13-2010
  • Question about scene object creation and lighting

    Hi, I am trying to dynamically add scene objects to a scene but I am experiencing some issues with this. If anyone could answer the following questions, that would be great. 1. How do I load scene objects from model files? I have the following code, which seems to work: Model model = contentRepository...
    Posted to Using SunBurn (Forum) by Epidemi on 12-01-2010
  • Rendering Emitted Light

    How is a effect like this obtained: http://www.synapsegaming.com/images/games/20Studios-Blast.jpg The light being emitted by the ball is rendered. Is that light actually part of the ball model? Or is there a way using Sunburn to have light be rendered?
    Posted to Using SunBurn (Forum) by khayman218 on 09-01-2010
  • Simple Add/Remove PointLight

    I am adding PointLights that follow the entities in the game. Here is how the light is added: PointLight light; protected void initLight() { light = new PointLight(); light.DiffuseColor = Color.OrangeRed.ToVector3(); light.Intensity = .5f; light.Radius = 2f; Random rand = new Random(); light.Name = "pointlight"...
    Posted to Using SunBurn (Forum) by khayman218 on 08-30-2010
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