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As the subject says. I'm trying to use SunBurn's terrain rendering in one of my projects, but I can't really find any specific information about it. - The Terrain example just loads an .fbx model for the terrain and adds instances of it around the camera position. Unless I'm mistaken...
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I have a model that is 2000 tris. I need 50 of these identical objects to show up onscreen. I can easily create a new scene file with the 50 copies as individual objects within one .fbx file. I'd like to know if it is better on rendering performance if the 50 were instances. I know it would be on...
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I remember a posting you made earlier when first showing off some early builds for the terrain stuff that you would possibly have some LOD (Level of Detail) toggles available, but I'm having some issues with LOD changes on terrain causing visual oddities after a distance of almost exactly 115-ish...
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Hi all, I am in the process of adding Level of details to my game and I was wondering how you would fit this into the newly SceneObject and ObjectManager classes and design pattern? With SceneObject asking for one unique Model or ModelMesh to be instantiated, I'm likely to inherit from it and add...
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Hi Mike, The default shadow resolution and directional level of detail provides the best balance of visual quality and performance in average scenes, but control over these is exposed so you can also adjust them to better fit your game. The ShadowMapManager properties that help tune the shadows are:...