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  • How to access an objects material in code

    I have a booster object that I would like to glow/flash in my game. To do this I would simply like to change the color of the material that is being applied. At the moment the material is just a solid purple color. How can I access the material and set a new color in code? I have looked through the properties...
    Posted to Using SunBurn (Forum) by Matt on 02-21-2013
  • Noob questions on creating SceneObject’s on the fly and with materials

    I recently went ahead and purchased the pro version, so I’ve been playing around with version 2.0.18.7 (I'm completely new to SunBurn). It’s been a little frustrating, as I’ve looked at most of the examples and done a fair amount of tutorial reading and forum scouring, and almost...
    Posted to Using SunBurn (Forum) by Steve Tack on 03-26-2012
  • Saving Materials

    Hello, I need some help with saving and writing to materials. Well, I am trying to create a normal map plugin and that's the code I got so far: private void EditorSceneObjectContextMenuItemClick(SunBurnEditor editor) { foreach (object obj in editor.SelectedObjects) { if (!(obj is BaseMaterialEffect...
    Posted to Using SunBurn (Forum) by Kevin31 on 12-24-2011
  • sgMotion Textures get compressed

    Hi guys, I am having problems getting the texture of my skinned model to look right. My model is just a simple boxy human. It has a 64x64 pixel texture: It is a 24 bit PNG file. Now when I tried loading the model using sgMotion (plus making sure Point sampling is on), I get some weird artifacts on my...
    Posted to Using SunBurn (Forum) by turontooter on 10-25-2011
  • Artifacts on AlphaTest Effect

    I've run into a strange occurrence on a billboard I'm using on a 3D model with the texture alpha. I wanted to post to see if anyone had any ideas. Note the black outlines apparent on certain portions of the transparent alpha. Additionally, the card appears to have a black outline on the unclipped...
    Posted to Using SunBurn (Forum) by JoeGrouch on 02-08-2011
  • float2 in .mat files

    Hi, I tried to write an Ocean Shader in Sunburn, and now I am almost finished, but I want to manipulate certain shader variables in the editor. For example the WaveDir0, which indicates the direction of the first wave: float2 WaveDir0 = float2(-1,0); Now I added a line to the mat file: WaveDir0: -1.0...
    Posted to Using SunBurn (Forum) by Kevin31 on 10-31-2010
  • Custom Forward Shader an AlphaBlend

    Hi, I've implemented a quite basic shader that I'm loading as demonstrated in the Custom Effect sample. The goal is to render a simple Quad with two textures that are unlitted. I've developped the shader with Nick gravelyn's Shader Toy which uses a simple XNA Game viewport to render the...
    Posted to Using SunBurn (Forum) by Philippe Da Silva on 09-16-2010
  • Force no lighting on SceneObject Deferred

    Hi all, I am cleaning up my code so that everything is part of the SunBurn rendering system (I had some quads rendering after the SceneInterface Render() call using some Depth tricks to achieve the expected result) and in order to do so, it would require these SceneObjects to avoid applying the Lights...
    Posted to Using SunBurn (Forum) by Philippe Da Silva on 06-17-2010
  • Using SpriteContainer to render Text?

    Hi John, I would like to know if you had this use case in mind when designing 2d rendering with SunBurn where a developer could use this to render some text using SpriteFonts? If so, how would you advice us to move on? Thanks ;) Philippe
    Posted to Using SunBurn (Forum) by Philippe Da Silva on 06-06-2010
  • Robot HDR - Texture not found why not materials hdr found xna

    Robot model with non HDR with the huffs phenomenon in realtime
    Posted to The Lounge (Forum) by omarpower on 02-14-2010
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