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  • SunBurnEditor & EffectReplaceDelegate

    Hey guys, In the PC project I'm working on, I'm trying to completely flush out the scene interface and all of the related managers. For the most part things seem to work correctly when using SceneInterface.Clear() and SceneInterface.Unload(). That said, the GC never seems able to collect the...
    Posted to Using SunBurn (Forum) by Nate "Vulture" on 09-11-2012
  • Adobe AIR interface via xml serialization

    Hey all. I have a 3D xna game. I made the user interface with adobe air. Once my game is launched, the interface is launched as an overlay and everything works fine. My question is, how efficient is the serialization/deserialization of xml files? At the moment i have several instances in my main update...
    Posted to Using SunBurn (Forum) by Burnvictim on 09-03-2012
  • Re: Strange Performance on Xbox 360 in a Low Poly Scene

    Yes, you'll have it in a min EDIT: Okay I sent it to you, let me know if you got it.
    Posted to Using SunBurn (Forum) by UjenT on 05-02-2011
  • Avatar crowd

    I'm working on an Avatar crowd. Any ideas on how to instance avatars in sunburn? I'm fine with using only about 5 different avatars and sharing animations - particularly since I only have a few frames per second to play with right now. The crowd will contain 50-100 viewable at a time, although...
    Posted to Using SunBurn (Forum) by gouldcomputing on 04-30-2011
  • Windows Phone 7 Graphical Preferences

    I am currently porting a game I had been working on into SunBurn and I am aiming to run it on the Windows Phone 7. I'm still in the early stages and I am setting up the default graphical preferences to use in sunburn but I wandered what people recommend I set them too for the mobile. I am using the...
    Posted to Using SunBurn (Forum) by Darren Coxall on 12-08-2010
  • Sunburn Scenegraph: Will reducing textures across several sceneObjects increase performance?

    Let's say I have many unique models rendering to the screen. Right now, each model has its own texture, as you normally do. Because these models' textures are rather simple, it is very feasible for me to combine them all into one texture map. Therefore, I would have many models using only one...
    Posted to Using SunBurn (Forum) by DrZoop on 09-18-2010
  • Performance Issue

    In my game I've been making, I've run into a strange performance issue with the scene I've imported in. After doing a lot of testing, I've come here to ask for help. I'll try to describe everything I've done. The game is intended for the Xbox 360, so all framerates are based on...
    Posted to Using SunBurn (Forum) by IanUnderwood on 08-31-2010
  • Sunburn Rendering 7X the amount of triangles?

    I brought up the rendering stats in the editor and the rendered polygon count was through the roof. It is an exact 7X the amount of triangles that are actually in the model. Thinking it was some kind of mistake I made I replaced my scene with a 12 triangle box and the render stats said it was 84 polygons...
    Posted to Using SunBurn (Forum) by FrontlineFire on 08-05-2010
  • Static objects vs. Instanced objects Performance

    I have a model that is 2000 tris. I need 50 of these identical objects to show up onscreen. I can easily create a new scene file with the 50 copies as individual objects within one .fbx file. I'd like to know if it is better on rendering performance if the 50 were instances. I know it would be on...
    Posted to Using SunBurn (Forum) by FrontlineFire on 07-27-2010
  • Only avatar shadows rendering... And a post processor crash

    Hey guys, I had gotten avatars rendering in out game with animations looking how we wanted but now they only render their shadows... What I did to break it was render the scene twice (slightly different by adding and removeing items before the scene render calls) and on the first render (which is to...
    Posted to Using SunBurn (Forum) by 2.0 Studios on 05-07-2010
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