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  • "Seams" in screen space normals (deferred rendering)

    What ho, I've recently purchased SunBurn and am writing a post processor which works rather like a cel shader in that it needs to detect differences between normal vectors and munge the image around accordingly. I'm using deferred rendering and am successfully grabbing the DeferredNormalViewSpaceAndSpecular...
    Posted to Using SunBurn (Forum) by Genstein on 02-10-2011
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