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Hi, I've tried out the emissive maps and they work great except they don't actually "glow", which is kind of necessary for my game. I've heard about using the HDR to make it more glowy, but I don't think that's quite the effect I'm looking for. The other method I've...
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What ho, I've recently purchased SunBurn and am writing a post processor which works rather like a cel shader in that it needs to detect differences between normal vectors and munge the image around accordingly. I'm using deferred rendering and am successfully grabbing the DeferredNormalViewSpaceAndSpecular...
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Howdy! I do not understand how the normals in the deferred buffers are being calculated. (see below) I am a student planning to enter imagine cup using sunburn this semester. I have been an “invisible” community member(err now “pro” right?) for awhile now but I read the forums...