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  • Render to texture issues

    Hi i'm using the indie version of sunburn so i'm trying to make my own postprocessor but i'd like to use different layer and apply a postprocessor effect only in a specific layer so in the spritebatch to see behind the processed layer, draw a skybox for instance, i have to set the blend mode...
    Posted to Using SunBurn (Forum) by bmgames on 11-21-2011
  • Sunburn Rendering, Xbox 360 and Dynamic Textures

    Does anyone know why when I change textures dynamically (proc generated in the game code), when rendered, they are darker at a distance? I'm using DeferredObjectEffect.Clone to create an Effect to take the revised texture. Any thoughts? Only seems to happen on 360 build?
    Posted to Using SunBurn (Forum) by Duckocide on 09-04-2011
  • Runtime Lightmapping of Procedurally Created Levels

    Can SunBurn generate lightmaps at runtime (ie, as the level loads - in the loading screen) for use on a procedurally generated level?
    Posted to Using SunBurn (Forum) by turontooter on 06-16-2011
  • Object popping in and out of view problem.

    Hi All, I've just started getting back into XNA development using SunBurn, so I'm sure this bug is happening because of something dumb I'm doing, however I thought I'd ask in case someone can help me figure out what's going on. Here's a video of what's happening. http://www...
    Posted to Using SunBurn (Forum) by Kristafer Vale on 09-09-2010
  • Performance Issue

    In my game I've been making, I've run into a strange performance issue with the scene I've imported in. After doing a lot of testing, I've come here to ask for help. I'll try to describe everything I've done. The game is intended for the Xbox 360, so all framerates are based on...
    Posted to Using SunBurn (Forum) by IanUnderwood on 08-31-2010
  • Sunburn Rendering 7X the amount of triangles?

    I brought up the rendering stats in the editor and the rendered polygon count was through the roof. It is an exact 7X the amount of triangles that are actually in the model. Thinking it was some kind of mistake I made I replaced my scene with a 12 triangle box and the render stats said it was 84 polygons...
    Posted to Using SunBurn (Forum) by FrontlineFire on 08-05-2010
  • Static objects vs. Instanced objects Performance

    I have a model that is 2000 tris. I need 50 of these identical objects to show up onscreen. I can easily create a new scene file with the 50 copies as individual objects within one .fbx file. I'd like to know if it is better on rendering performance if the 50 were instances. I know it would be on...
    Posted to Using SunBurn (Forum) by FrontlineFire on 07-27-2010
  • 2D Deferred Rendering Textures inexplicable error

    Hello, I was adding and trying to test a new texture on the 2d deferred starter kit project, but no matter what, I always get this exception: "Deferred rendering does not support non-deferred effects (SceneObject ''). Make sure effects derive from IDeferredObjectEffect or model processors...
    Posted to Using SunBurn (Forum) by regulargabs on 07-13-2010
  • Dynamic (in game) texture swapping

    Hi I'm trying to (properly) adjust diffuse and (possibly) normal textures on the fly in my latest game effort http://www.youtube.com/watch?v=mWuAUXJogD8 so that I can animate surfaces and vary the look of repeated object rendering. Can someone point me towards an example or perhaps post an answer...
    Posted to Using SunBurn (Forum) by Duckocide on 06-13-2010
  • Using SpriteContainer to render Text?

    Hi John, I would like to know if you had this use case in mind when designing 2d rendering with SunBurn where a developer could use this to render some text using SpriteFonts? If so, how would you advice us to move on? Thanks ;) Philippe
    Posted to Using SunBurn (Forum) by Philippe Da Silva on 06-06-2010
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