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Hi all, I'm moving on in my project and I am now hitting a huge performance issue with the way I implemented particles (using DPSF) in my SunBurn based project. It seems that ParticleSystems in DPSF do not check their visibility against the View Frustrum and therefore update and render themselves...
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Hi, I'm currently evaluating more seriously SunBurn for a professional prototype I am working on and I am actually working on a quick & not so dirty game engine using SunBurn for the rendering stuff. I would like to avoid making bad design decisions and would appreciate your help on a small question...