All Tags » scene (RSS)

Browse Forum Posts by Tags

Showing related tags and posts for the Forums application. See all tags in the site
  • Game components adding to scenes

    I want to add the scene that is rendered from a DrawableGameComponent. the thing is that when i use the code that is used by the Game.cs file (the one that is created by defalt in a new project) the scene is not rendered. the code from the game.cs file i am talking about is: // Load the scene and add...
    Posted to Using SunBurn (Forum) by patt4179 on 05-08-2011
  • Loading a Scene with ContentManager

    Sorry for all the forum spamming. I am following the HDR example project but I started from scratch. I am trying to load the Scene object using the ContentManager but I am getting the following error: Type 'Scene' not registered with the serialization type dictionary. The content project is referencing...
    Posted to Using SunBurn (Forum) by Darren Coxall on 12-08-2010
  • ObjectManager Find method and SceneObject Enabled

    Hi, My guess is that setting a SceneObject Visibility property to None means this SceneObject won't be returned by the ObjectManager.Find method if setting the ObjectVisibility to EnabledDynamicAndStatic. However, it still seems to be returned. Am I wrong in guessing this way? And if so, what should...
    Posted to Using SunBurn (Forum) by Philippe Da Silva on 06-21-2010
  • In game allocations

    I *know* SunBurn should never allocate while running, but right now I'm really confused as to where the allocations might be coming. There is an area that makes the framerate drop dramatically, it coincides with allocations. I've profiled using CLR Profiler my game several times. It seems the...
    Posted to Using SunBurn (Forum) by Julien Villers on 04-22-2010
  • Determining SceneObject visibility and DPSF particles

    Hi all, I'm moving on in my project and I am now hitting a huge performance issue with the way I implemented particles (using DPSF) in my SunBurn based project. It seems that ParticleSystems in DPSF do not check their visibility against the View Frustrum and therefore update and render themselves...
    Posted to Using SunBurn (Forum) by Philippe Da Silva on 03-31-2010
  • Editor crash due to SceneState?

    Hi, Whenever I start my game, it seems to run quite fine. Upon opening the editor, it crashes. I've crunched through a number of solutions and bugs with answers from this forum, mainly in unloading and reloading content, managers and render targets. But this one line has me stumped. g_GameManager...
    Posted to Using SunBurn (Forum) by 2.0 Studios on 03-03-2010
  • SunBurn and LOD models

    Hi all, I am in the process of adding Level of details to my game and I was wondering how you would fit this into the newly SceneObject and ObjectManager classes and design pattern? With SceneObject asking for one unique Model or ModelMesh to be instantiated, I'm likely to inherit from it and add...
    Posted to Using SunBurn (Forum) by Philippe Da Silva on 03-01-2010
  • Shaders work differently in Sunburn?

    G'day, I figured out earlier how to get a shader running through sunburn. But the enviroment map shader behaves diferently in suburn, and I do not understand why. Here is the shader rendered outside sunburn: http://imgur.com/R9oYS&FOxzFl&brvod&JFq65 Here is the shader Rendered inside...
    Posted to Using SunBurn (Forum) by 2.0 Studios on 02-24-2010
  • Create Custom Geometry

    Hi, I am trying to create a starfield using individual vertexes positionned randomly and uniformly on the surface of a sphere. I already used this technique with XNA but it seems that since 1.3, I cannot see how to do it anymore. http://www.synapsegaming.com/wikis/sunburn_1_0_docs/custom-geometry.aspx...
    Posted to Using SunBurn (Forum) by Philippe Da Silva on 02-12-2010
  • Best camera integration with SceneInterface?

    Hi, I'm currently evaluating more seriously SunBurn for a professional prototype I am working on and I am actually working on a quick & not so dirty game engine using SunBurn for the rendering stuff. I would like to avoid making bad design decisions and would appreciate your help on a small question...
    Posted to Using SunBurn (Forum) by Philippe Da Silva on 02-12-2010
Page 1 of 2 (12 items) 1 2 Next >