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Hi all, I'm moving on in my project and I am now hitting a huge performance issue with the way I implemented particles (using DPSF) in my SunBurn based project. It seems that ParticleSystems in DPSF do not check their visibility against the View Frustrum and therefore update and render themselves...
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Hi, Whenever I start my game, it seems to run quite fine. Upon opening the editor, it crashes. I've crunched through a number of solutions and bugs with answers from this forum, mainly in unloading and reloading content, managers and render targets. But this one line has me stumped. g_GameManager...
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G'day, I figured out earlier how to get a shader running through sunburn. But the enviroment map shader behaves diferently in suburn, and I do not understand why. Here is the shader rendered outside sunburn: http://imgur.com/R9oYS&FOxzFl&brvod&JFq65 Here is the shader Rendered inside...
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Hi, I am trying to create a starfield using individual vertexes positionned randomly and uniformly on the surface of a sphere. I already used this technique with XNA but it seems that since 1.3, I cannot see how to do it anymore. http://www.synapsegaming.com/wikis/sunburn_1_0_docs/custom-geometry.aspx...