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  • Determining SceneObject visibility and DPSF particles

    Hi all, I'm moving on in my project and I am now hitting a huge performance issue with the way I implemented particles (using DPSF) in my SunBurn based project. It seems that ParticleSystems in DPSF do not check their visibility against the View Frustrum and therefore update and render themselves...
    Posted to Using SunBurn (Forum) by Philippe Da Silva on 03-31-2010
  • Editor crash due to SceneState?

    Hi, Whenever I start my game, it seems to run quite fine. Upon opening the editor, it crashes. I've crunched through a number of solutions and bugs with answers from this forum, mainly in unloading and reloading content, managers and render targets. But this one line has me stumped. g_GameManager...
    Posted to Using SunBurn (Forum) by 2.0 Studios on 03-03-2010
  • Shaders work differently in Sunburn?

    G'day, I figured out earlier how to get a shader running through sunburn. But the enviroment map shader behaves diferently in suburn, and I do not understand why. Here is the shader rendered outside sunburn: http://imgur.com/R9oYS&FOxzFl&brvod&JFq65 Here is the shader Rendered inside...
    Posted to Using SunBurn (Forum) by 2.0 Studios on 02-24-2010
  • Create Custom Geometry

    Hi, I am trying to create a starfield using individual vertexes positionned randomly and uniformly on the surface of a sphere. I already used this technique with XNA but it seems that since 1.3, I cannot see how to do it anymore. http://www.synapsegaming.com/wikis/sunburn_1_0_docs/custom-geometry.aspx...
    Posted to Using SunBurn (Forum) by Philippe Da Silva on 02-12-2010
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