-
Hi folks, I'm testing around with shaders and my question is now if someone of you have an idea how to create a mesh fur shader? My goal is something like this example (googled): http://www.nickyliu.com/v3/images/temp/furShaderTest.jpg It would be really nice if you have an idea. :) The gravity "falling...
-
I am working from the wonderful reflection example , and I am trying to add Windows Phone support to my project. I realize I can't use custom shaders on WP7 but I would like to find a way to disable/replace the custom shader so I can deploy to Windows Phone from within the same project. Currently...
-
We can render our models using the default Sunburn shader on our scene objects with these lines of code: SceneObjectHelper.SunburnSceneObject.StaticLightingType = StaticLightingType.Custom; SceneObjectHelper.SunburnSceneObject.CustomStaticLightingColor = col; But our own shader is just ignoring this...
-
Hello Sunburn Community, I’m not sure if this is a bug or if I’m doing something wrong. I’ve been trying to create an “Ambient Light Shader.” This was supposed to be an easy first step towards more difficult shaders. Unfortunately I haven’t been able to get this first...
-
Hi, I've tried out the emissive maps and they work great except they don't actually "glow", which is kind of necessary for my game. I've heard about using the HDR to make it more glowy, but I don't think that's quite the effect I'm looking for. The other method I've...
-
Hello, What would it take to modify the Blend.fx effect so that material scale/tiling was enabled? I modified the effect so that the variable shows up in the editor but I'm shaky on coding the HLSL. Thanks, Adam
-
Howdy! I do not understand how the normals in the deferred buffers are being calculated. (see below) I am a student planning to enter imagine cup using sunburn this semester. I have been an “invisible” community member(err now “pro” right?) for awhile now but I read the forums...
-
Hi, I tried to write an Ocean Shader in Sunburn, and now I am almost finished, but I want to manipulate certain shader variables in the editor. For example the WaveDir0, which indicates the direction of the first wave: float2 WaveDir0 = float2(-1,0); Now I added a line to the mat file: WaveDir0: -1.0...
-
Hi, I've implemented a quite basic shader that I'm loading as demonstrated in the Custom Effect sample. The goal is to render a simple Quad with two textures that are unlitted. I've developped the shader with Nick gravelyn's Shader Toy which uses a simple XNA Game viewport to render the...
-
Hi guys, I'm getting stuck on this one and feel ashamed not moving on with such a simple thing. I got most of what implies making a Deferred Shader that uses all the great built in lighting, specular, depth SunBurn features but I can't get a result for a simple diffuse shader. Let me explain...