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Would it be possible to apply a Sunburn to game-generated geometry? I would also like to incorporate it in the sunburn a similar manner to loaded geometry. I'm essentially trying to render a triangle, then apply an effect to it which is stored in a sunburn .mat file. Once again, I'd like to thank...
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I'm trying to make each mesh a little bit larger, because I have written a shader which applies parallax occlusion mapping and a 'bleed off' effect, and then apply this shader to it. Basically, the points would be displaced a little bit for each triangle to make it slightly bigger than it...