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If I don't include the heightmap texture then it throws this: -Building content threw Exception: The source terrain file does not contain the path to a height map texture.
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Hi all, I'm trying to load terrain through editor but have some problems: land.terrain: Unable to build asset. -Building content threw Exception: 0x8007000e - at Microsoft.Xna.Framework.Content.Pipeline.Interop.MeshInterop.GenerateTangentFrame(IList`1 positions, IList`1 indices, IList`1 normals,...
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I can't find the answer to this one anywhere on the forums or on this site so I'm asking it here. The question is: how do you locate a sceneobject that you have in your sunburn scene editor ? example : i made a camera that appeared in scene but not near any of the sceneobjects(terrain,etc..)...
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I need some help with this GameStateManager that i downloaded from here:http://www.synapsegaming.com/downloads/resource.aspx?guid=c9df32d3-507b-43ca-a783-0fd7badb5d7b I hit F5 to see the menu and adjusted the options in the options menu and then pressed play . That got me a blank orange screen that said...
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Hello community! I am finally getting my terrain looking how I want it, and was curious of the community's thoughts on terrain overlapping/blending...done seamlessly. Meaning working with more than 1 terrain so as to have a "big world." If anyone has any "best practices" when...
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I turned on gravity for my models but for some reason they just sink through my terrain. Is there something I have to do with my terrain to make it work properly with gravity?
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Hi All, I'm experiencing some weird behavior with the SunBurn terrain. It seems that SunBurn will cull terrain segments (horizontal or vertical strips of triangles) based on the relative position of the camera to the origin instead of the position of the SceneObject which contains it. This makes...
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EDIT Well this is awkward. I did fix the problem. I had followed the initial steps incorrectly! You have to create the terrain file, make sure it has the correct content processor (deferred vs forward), then load it into the game. Works great now! I'm sure that this has been covered somewhere, but...
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Hello All, I want to get some opinions, ideas and suggestions to my new projects research. I currently writing a 1vs1 fighting game (mortal kombat, street fighter like) for college project, and i nearly finished it (some collision issues remains). Whatever, i really get in sunburn with this project and...
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Hello All! I've been working on porting the Transvoxel algorithm toXNA for a game I am working on. At this point it is functional (generates a mesh from voxel data), but not very useful without data managers, textures, etc. I plan on releasing the source, but I wanted the community opinion on the...