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  • Dynamic (in game) texture swapping

    Hi I'm trying to (properly) adjust diffuse and (possibly) normal textures on the fly in my latest game effort http://www.youtube.com/watch?v=mWuAUXJogD8 so that I can animate surfaces and vary the look of repeated object rendering. Can someone point me towards an example or perhaps post an answer...
    Posted to Using SunBurn (Forum) by Duckocide on 06-13-2010
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