Synapse Gaming
Crate Expectations on Xbox! Haiku Interactive's exciting new SunBurn powered game, Crate Expectations, just launched on Xbox Marketplace. Check out the demo!
New SunBurn Demos Want to check out SunBurn on your Xbox 360? Now you can! Download the latest featured SunBurn demos!
“Surreal” Sneak-Peek Screenshots Get a sneak-peek at upcoming project “Surreal”. Featuring SunBurn's new deferred rendering, see first-hand the most advanced project ever run on XNA.
New Custom Effects Example Create custom shaders for SunBurn’s forward and deferred renderers using the SunBurn shader library and the new Custom Effects Example.
New SunBurn Videos Available New videos are now available in the screenshots section, showing Sunburn's Power Station and HDR examples in action.
New SunBurn HDR Example New code and art example shows how to use SunBurn's built-in post-processing and high dynamic range (HDR) lighting and rendering.
SunBurn Screenshots Online Showing in-game images that highlight examples, demos, and projects using SunBurn – the SunBurn screenshots page is now online!
Power Station Source Released! Source code and art assets to SunBurn's Power Station demo now available – learn how we created one of our most popular demos.
New SunBurn Examples New code and art examples show how to use SunBurn to create tiling terrains and skinned models using the XNA community Skinned Model example.
“Elemental” Team's IceDome Student development team “Elemental” lands in the Imagine Cup top 20 with their awesome game IceDome, powered by SunBurn Community Games.
SunBurn Goes Gold! With the latest release candidate given a thumbs-up by our QA and beta testers, SunBurn is now being packaged for the up coming launch!
New Site and Community Welcome to our new website! After months of hard work we've launched a new site that combines our product information and development community into one.
GameFest 2010 - Wrap Up
We’re back from GameFest, and man it was an awesome conference for us. In two short days we were able to...
Posted by JohnK "bobthecbuilder"
Avatar Lighting, Shadows,...
Last night we launched SunBurn Engine 1.3.1 , the first release of SunBurn’s updated API. While this release...
Posted by JohnK "bobthecbuilder"
SunBurn 1.2 and Xbox Deferred
We’re very excited to announce that SunBurn 1.2.5 launched on Friday. This release is absolutely packed full...
Posted by JohnK "bobthecbuilder"
Latest Updates, Examples,...
Over the past couple of weeks we've released awesome new SunBurn updates, including performance enhancements...
Posted by JohnK (WorkingOnTheSite)
Ambient Occlusion Mapping...
Hey everyone! Today we've finally rolled out our long-overdue Ambient Occlusion tutorial . We've designed...
Posted by Alex "Turbosmooth Operator"
New Releases and XNA 3.1
Today we launched two exciting new releases of SunBurn (versions 1.1.6 and 1.2.2), which include an even smoother...
Posted by JohnK "bobthecbuilder"
Community Resources and API...
Over the past few weeks we've introduced some awesome new sections to the SunBurn online documentation to make...
Posted by JohnK "bobthecbuilder"
New Community Home Page and...
We've just rolled out cool new updates to the SunBurn community site that make finding the latest info easier...
Posted by JohnK (WorkingOnTheSite)
SunBurn Lighting and Rendering...
It's official, SunBurn is now available in the Synapse Gaming store! We're very happy to announce all four...
Posted by JohnK "bobthecbuilder"
SunBurn Coming and More Details...
Last week I talked about the upcoming launch of SunBurn – Synapse Gaming's latest lighting and rendering...
Posted by JohnK "bobthecbuilder"