Requirements for released games / products:
Requirements for development:
Minimum:
Recommended:
SunBurn Framework opens up SunBurn’s base lighting and rendering to hobbyists, students, and educators alike. Use the SunBurn Framework to enhance your XNA Game Studio projects, learn the ins and outs of game rendering, or just to have some fun!
Providing the same base features and API as the SunBurn Engine, the framework makes an excellent evaluation tool. See how easy it can be to achieve stunning results with SunBurn’s simple, easy to use design.

| SunBurn Engine | SunBurn Framework | |
|---|---|---|
| Lighting | ||
| Dynamic Lighting and Shadows | * | * |
| Material-level Ambient Occlusion - New! | * | - |
| Material-level Indirect Lighting - New! | * | - |
| Rendering | ||
| Advanced Deferred Rendering | * | - |
| Post Processing and HDR | * | - |
| Blended Terrain with LOD - New! | * | - |
| 2D Sprite Rendering - New! | * | - |
| Materials and Shaders | ||
| Diffuse, Bump, and Specular Mapping | * | * |
| Parallax, Emissive, and Color-Specular | * | - |
| Custom Direct3D FX Shaders | * | - |
| Tools and Resources | ||
| In-Game Editor | * | - |
| Live View of External Assets - New! | * | - |
| Premium Examples and Resources | * | - |
| Supported Platforms | ||
| Windows | * | * |
| Xbox 360 | * | - |
Getting started is easy, just login with your Synapse Gaming community account, download the SunBurn Framework, install - and you’re ready to go!
SunBurn Framework includes two Visual Studio starter kits and access to the SunBurn Dojo, Skinning, and Instancing examples.