Requirements for released games / products:
Requirements for development:
SunBurn Framework opens up SunBurn’s base lighting, rendering, and physics to hobbyists, students, and educators alike. Use the SunBurn Framework to enhance your XNA Game Studio projects, learn the ins and outs of game rendering, or just to have some fun!
Providing the same base features and API as the SunBurn Game Engine, the framework makes an excellent evaluation tool. See how easy it can be to achieve stunning results with SunBurn's simple, easy to use design.
|SunBurn Engine||SunBurn Framework|
|Dynamic Lighting and Shadows||*||*|
|GPU Accelerated Light Mapping - New!||*||-|
|Material-level Ambient Occlusion - New!||*||-|
|Material-level Indirect Lighting - New!||*||-|
|Advanced Deferred Rendering||*||-|
|Post Processing and HDR||*||-|
|Blended Terrain with LOD - New!||*||-|
|2D Sprite Rendering - New!||*||-|
|Materials and Shaders|
|Diffuse, Bump, and Specular Mapping||*||*|
|Parallax, Emissive, and Color-Specular||*||-|
|Custom Direct3D FX Shaders||*||-|
|Collision and Physics|
|Full Physics System - New!||*||*|
|Primitive and Mesh Collisions - New!||*||*|
|Trigger Collision Events - New!||*||*|
|Add Custom Collision Handling - New!||*||*|
|Location Based 3D Emitters - New!||*||*|
|Ambient (Non-3D) Sounds - New!||*||*|
|Play Continuously or Single Shot - New!||*||*|
|Control 3D Doppler Effect - New!||*||*|
|Tools and Resources|
|Live View of External Assets - New!||*||-|
|Premium Examples and Resources||*||-|
Getting started is easy, just login with your Synapse Gaming community account, download the SunBurn Framework, install - and you’re ready to go!
SunBurn Framework includes a Visual Studio starter kit and access to the SunBurn Dojo, Custom Physics, WinForms Content Loading examples, and more!