License

  • Single user license
  • Install on up to 4 development machines at a time
  • Display splash screen in released games / products (players can skip splash screen)


Required Software

Requirements for released games / products:

  • XNA 3.1 Runtime
  • Windows XP, Vista, or Windows 7


Requirements for development:

  • XNA 3.1 Game Studio
  • Visual C# 2008 (any edition, including Express)
  • Windows XP, Vista, or Windows 7
  • Internet connection


Required Hardware

Minimum:

  • nVidia 6600 / ATI x1600
  • Pentium 4 3.0Ghz / Athlon 64


Recommended:

  • nVidia 8600 GT / ATI 2600 Pro
  • Dual-core processor


SunBurn Framework

SunBurn Framework opens up SunBurn’s base lighting and rendering to hobbyists, students, and educators alike. Use the SunBurn Framework to enhance your XNA Game Studio projects, learn the ins and outs of game rendering, or just to have some fun!

Providing the same base features and API as the SunBurn Engine, the framework makes an excellent evaluation tool. See how easy it can be to achieve stunning results with SunBurn’s simple, easy to use design.


Feature Comparison

SunBurn Engine SunBurn Framework
Lighting
Dynamic Lighting and Shadows * *
Material-level Ambient Occlusion - New! * -
Material-level Indirect Lighting - New! * -
 
Rendering
Advanced Deferred Rendering * -
Post Processing and HDR * -
Blended Terrain with LOD - New! * -
2D Sprite Rendering - New! * -
 
Materials and Shaders
Diffuse, Bump, and Specular Mapping * *
Parallax, Emissive, and Color-Specular * -
Custom Direct3D FX Shaders * -
 
Tools and Resources
In-Game Editor * -
Live View of External Assets - New! * -
Premium Examples and Resources * -
 
Supported Platforms
Windows * *
Xbox 360 * -
   



Ready to get Started?

Getting started is easy, just login with your Synapse Gaming community account, download the SunBurn Framework, install - and you’re ready to go!

SunBurn Framework includes two Visual Studio starter kits and access to the SunBurn Dojo, Skinning, and Instancing examples.


Featured Screenshots
(Click to enlarge)