-
Hi bluebooth, SunBurn is very active, possibly now more so than ever - we've been really busy lately wrapping up the first public 2.1 EA release. :) Specifically the engine and platform layer are feature complete for the first release, and are in heavy testing. And we're finalizing / tightening up the Visual Studio integration and workflow.
-
Hi guys, To clarify a bit: [quote user="KeldorKatarn"]I will not have the typical terrain and level structure. The level itself with 99% of the time be a simple skybox, all other assets will be ships or stations loaded dynamically. [/quote] Yes, SunBurn fully supports loading models, sounds, and other assets via code. More importantly you
-
Awesome! Reminds me of the Dreamcast game Toy Commander, very cool :) [quote user="raoghard"] and another: [/quote]
-
Hello SunBurn Community! It appears an update to the Microsoft AppHub site broke a link to their partner discount page. We obviously still honor the SunBurn Pro discount for Microsoft AppHub members, so if you are an AppHub member here is the discount information: SunBurn Pro discount code: CC-YGAHU Directions To receive the AppHub discount on SunBurn
-
Awesome - and the chair smash is very cool! :) [quote user="Action937"] Here is the latest trailer for my upcoming Sunburn game for XBLI Another big thanks to UgenT and VICO Game Studio for helping me with this. [/quote]
-
Hi raoghard, It sounds like the textures are embedded in the model? Unfortunately this is not supported as the Xna content pipeline unpacks the embedded textures (and subsequent material files) to the intermediate build directories - and also overwrites them when the asset is rebuilt (losing your changes). Instead export the Fbx without embedding the
-
Hi guys, Please double check to make sure the Xbox project is referencing the same version of the SunBurn assemblies as the Windows and Content projects. It might also help to perform a Clean then Rebuild in Visual Studio to ensure the assets are rebuilt with the latest assemblies. Let me know if this helps!
-
Hi yas, It looks like you might be using Max's material uv offset and size properties, these map a smaller sub-section of a texture as the material's sampling range and is useful for atlasing tiling textures. SunBurn does not use these properties out of the box, so you'll need to make sure the texture is mapped to (0, 0) with a size of
-
Awesome guys! :)
-
Hi maconbot, SunBurn 2.0.18 and up supports alpha blending - make sure to enable transparency on the material (set transparency mode to blend) and the diffuse texture has transparency information in the alpha channel. Please note the same assets and material work across all platforms, so you can setup the material / textures on windows using the SunBurn