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I'm sorry but I didn't dig this far in the profiling system. The sole attribute I made on the library is a IgnoreNamespaceAttribute that will take away as its name implies a whole namespace and its children out of the scope of the profiler. I don't know if you've seen it (there is few information about it) but there is a pdf file installed
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Hi, I don't have the time right now to go on answering each of your questions with details. Yet, I made a simple profiler tool that works on PC, Xbox and WP7 that could help you out nailing down where your performances: have a look at my blog to download it (it comes with a pdf file explaining how to plug it to your game). http://indiefreaks.com
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UjenT. Have a look at my implementation on IGF and see how différent you are implementing it ;)
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Hi, From my own experiments with the Xbox, I'd avoid to stream textures at runtime for just one reason: reading from the Xbox harddrive is really slow. You may end up getting latencies and hickups doing so. If memory is an issue, I'd suggest you to track down what is happening at runtime using PIX and then focus on the issues you'll see
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I can't remember exactly but are you sure you put the SunBurn license file in your content project? That could be it?!
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Really? Reflection needs Automatic update?! If so, you may force the position of the floor in the Update method of your floor SceneObject or yet better, create a component assigned to your floor, that does the same.
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I agree and I can't see where you need so many polygons in yourscene where everything is mostly flat. I hope That's not in the curtains ;)
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Have a look at Mipmaps on Google and learn from there ;) plenty of things to see ;)
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Hi guys, I would like to list all projects which used IGF up to now. It would be great if you used it in your projects that you mention in this thread the following information: Project Name Studio Link to project website Released? Platforms Thanks Regards, Philippe
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Hi Whiskers, The AI features in IGF are pretty much the most difficult part to explain and is the first reason why I created Ace On Steroids. I'd need an entire video to go through it. Maybe we could tackle down the explanation here towards what you are aiming to get. Then, I could wrap up a short tutorial explaining how to achieve what you want