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Looks like there is hope, albeit no Indie Games channel. http://www.eurogamer.net/articles/2013-05-21-phil-harrison-on-xbox-one-kinect-indie-games-and-red-rings
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Looks good CJ. Our Zombie Outback game is now in peer review: http://catalog.create.msdn.com/en-US/GameDetails.aspx?catalogEntryId=0456fb21-86ac-4607-870d-d76815333be5&type=1 With an updated game play trailer: https://www.youtube.com/watch?v=BaMbuKdDIYM
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Hi Sam, If you're just getting started with SunBurn, have a look at the tutorials I wrote on my blog: http://dsebj.evolvingsoftware.com/ Cheers
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That's awesome, nice work!
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The link on the previous post didn't work; here's two others. Zombie Outback, we built it just for a little distraction. http://www.youtube.com/watch?v=TqAtJkqe5CU
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Zombie Outback, we built it just for a little distraction. https
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I would like to implement incredibly lazy path-finding in my game; but work out a way for the enemies to walk around objects to find the player. By incredibly lazy, this is what I have at the moment. Basically it just a flocking algorithm with a bit of randomization thrown in so that they don't line up in a big single file line for the player to
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daniel.dicicco, bmgames, Ede Tarsoly, Amazing looking games guys. daniel.dicicco, hope the steam launch goes well!
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Don't worry, the irony isn't lost on me :-)
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Thanks Sehlor, I didn't get your little isometric game, where did you send it to? Your post did help me work out my problem and the problem wasn't that I had implemented it incorrectly, I just couldn't tell it was correct.. :-) Basically I had it right the first time but the particles were so large I couldn't tell, so then instead of