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How do i find a players position using sunburn? Im using the light mapping example to test my grenade throwing code but need some other code to set its starting position and need the players current position in the world. will post my code on my codeplex page when done ( http://sunburncustomsamples.codeplex.com/ ). Im saving the animation and other
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p.s. does that split it up into fragaments based on amount of pressure if im reading the equation right?
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Within the next couple of days i will be trying that out but knowing it will help me later when I make a nice library helper.
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sounds like like its on the right track or close enough to what i was wanting. Just looking for the docs or any code for doing simple explosions outward from the center of the box.
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I was wondering if someone could help me out with a simple physics explosion using the igf framework or provide me with a link to a tutorial he has that would help me. P.S. I think your phillip is great i hope you didnt get the wrong impression on my last posts. Also, as you expand your tutorials i will try and do some objectives with my code samples
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typo above i meant: buy your product. The forum post could not be edited and errored out on me. Someone tell me what do you think? Even though some of my samples are simple i plan on making some nice ones and when i get farther along do some more.
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working on my grenade sample for my codeplex page here now: http://sunburncustomsamples.codeplex.com/ update: if you noticed i posted that on the codeplex page and didnt work on it i was on vacation sorry last two weeks! When I get done i hope to have close to 10 samples or more done for the sunburn community to try out. I put them in sbpack files because
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DSeb thanks i will keep that in mind. Now that should cover if you have a simple code sample or reference docs to help me out on that idea DSeb but I can usually work with reference docs. Remember im making this code sample for the community so the better answers i get the better i can make it for sunburn and xna community but the samples do require
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I wish to move an object thats seperate in the scene from the user how do i do this with xna/sunburn? For instance, for my codeplex samples i figured out how to get an grenade to follow a trajectory i just need to input my formula and get it to move along the trajectory. Also, would anyone with 3d experience know how to get distance to a far away object
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You do that bailey and provide some more components for your scripting plug-in and i will have donate something but I thing water will my next item or 3-4 items down for my advanced custom sunburn projects im using to show people sunburns power: http://sunburncustomsamples.codeplex.com/ The sbpack file format will only work if you have the sunburn engine