Project “SunBurn” Advanced Lighting Engine for XNA
We are proud to announce our latest lighting and material engine, codenamed Project “SunBurn”, for use with Microsoft's XNA Game Studio. Project SunBurn provides XNA game developers, technology developers, and hobbyists with advanced dynamic unified lighting, shadowing, and powerful material systems.

Written from the ground up in XNA Game Studio, Project SunBurn is fully managed and 100% compatible with the XNA Framework and Content Pipeline. The system's flexible framework provides smooth integration into new and existing games and engines, with tools to create customized lighting, material, and rendering systems.




Project SunBurn's built-in rendering system and array of starter kits and examples get projects up and running without touching a line of code.



Get started with Project SunBurn before it's publicly available!

Project SunBurn is entering private beta and we are looking for dedicated individuals and teams working with XNA to put the system through its paces.

If you are interested in beta testing Project SunBurn, and able to provide us with your feedback, ideas, and opinions to help the system evolve, contact us (beta.sunburn@synapsegaming.com) with some basic information about you, your team, and the XNA project(s) you are working on.