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  • Importing Daz3D Studio 4.5 Pro animated character model into Sunburn

    I created an animated 3D character in Daz3D 4.5 Professional, exported it to .fbx format and tried to import it onto my XNA game using Sunburn and got this: Unable to build asset. -Building content threw NullReferenceException: Object reference not set to an instance of an object. - at SgMotionPipeline...
    Posted to Using SunBurn by Derrick on 03-21-2013
  • How do I import an AutoDesk 3D animated model?

    I created a simple 3D animated model of a walking man using DaZ 3D studio. I exported to Autodesk format with all the default options, and chose to include the meshes and animations, but put the textures in a separate file. I put these in the content project, set them so that they would not compile and...
    Posted to Using SunBurn by Derrick on 01-22-2013
  • multiple scenes or levels

    Newbie here. I already have 1 scene/level and need to know how do I add another scene/level to the game. How is it done ? Do I have to start another project and make the scene there and then add the new scene to the content folder of the original game ? How do I do it ? Then I would have 2 scenes that...
    Posted to Using SunBurn by awethem on 09-10-2012
  • GameStateManager not saving scene

    I need some help with this GameStateManager that i downloaded from here:http://www.synapsegaming.com/downloads/resource.aspx?guid=c9df32d3-507b-43ca-a783-0fd7badb5d7b I hit F5 to see the menu and adjusted the options in the options menu and then pressed play . That got me a blank orange screen that said...
    Posted to Using SunBurn by awethem on 09-06-2012
  • Error: TextureCoordinate0 is missing

    Hello !!! I just got a new fbx model developed by a friend but when I run it using sunburn I get the following excption in the draw method:- {"Unable to render object 'Line416'. XNA raised the following runtime exception: \"The current vertex declaration does not include all the elements...
    Posted to Using SunBurn by Nipun on 08-31-2012
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