Showing related tags and posts across the entire site.
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I have SunBurn 2.0 Pro activated on my main dev machine, but would like to try out some of the older sample projects, ReflectionRefraction for example which requires the Pro license of 1.3, I previously had the Framework 1.3 installed. I installed 1.3 "Community" which I understand to be the...
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Quick question... I've just started work on moving my game to 1.3.2. Alas it has triggered a truck load of refactoring with the move to scene objects and the loss of Frame span objects. I think this is a positive move. As I'm going to the trouble of refactoring to work in 1.3.2. Will the concepts...
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Hello, I've been searching through the forums and experimenting with various aspects of Sunburn. I've read a few posts on using generated geometry for terrains. Unfortunately, I have failed miserably at rendering generated geometry. I figured I would start out with the basics and render 3d primitives...
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Hi guys, I'm getting stuck on this one and feel ashamed not moving on with such a simple thing. I got most of what implies making a Deferred Shader that uses all the great built in lighting, specular, depth SunBurn features but I can't get a result for a simple diffuse shader. Let me explain...
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Hi, My guess is that setting a SceneObject Visibility property to None means this SceneObject won't be returned by the ObjectManager.Find method if setting the ObjectVisibility to EnabledDynamicAndStatic. However, it still seems to be returned. Am I wrong in guessing this way? And if so, what should...