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  • Activation of 2.0 Pro and 1.3 "Community" on the same machine?

    I have SunBurn 2.0 Pro activated on my main dev machine, but would like to try out some of the older sample projects, ReflectionRefraction for example which requires the Pro license of 1.3, I previously had the Framework 1.3 installed. I installed 1.3 "Community" which I understand to be the...
    Posted to Using SunBurn by Brook Miles on 01-20-2011
  • Migrating Sunburn 1.2.6 to 1.3.2 to 2.0

    Quick question... I've just started work on moving my game to 1.3.2. Alas it has triggered a truck load of refactoring with the move to scene objects and the loss of Frame span objects. I think this is a positive move. As I'm going to the trouble of refactoring to work in 1.3.2. Will the concepts...
    Posted to Using SunBurn by Duckocide on 10-30-2010
  • Basics of Generated Geometry

    Hello, I've been searching through the forums and experimenting with various aspects of Sunburn. I've read a few posts on using generated geometry for terrains. Unfortunately, I have failed miserably at rendering generated geometry. I figured I would start out with the basics and render 3d primitives...
    Posted to Using SunBurn by Malkindy on 09-29-2010
  • Simple Diffuse unlit Deferred Shader

    Hi guys, I'm getting stuck on this one and feel ashamed not moving on with such a simple thing. I got most of what implies making a Deferred Shader that uses all the great built in lighting, specular, depth SunBurn features but I can't get a result for a simple diffuse shader. Let me explain...
    Posted to Using SunBurn by Philippe Da Silva on 08-19-2010
  • ObjectManager Find method and SceneObject Enabled

    Hi, My guess is that setting a SceneObject Visibility property to None means this SceneObject won't be returned by the ObjectManager.Find method if setting the ObjectVisibility to EnabledDynamicAndStatic. However, it still seems to be returned. Am I wrong in guessing this way? And if so, what should...
    Posted to Using SunBurn by Philippe Da Silva on 06-21-2010
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