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  • Camera collision when using 3rd person camera

    In my game I have the camera just behind the player. I have it set up so the camera will follow the player and always be the same distance behind them, So a standard 3rd person camera. However, an issue with this is that if the player goes up to an object/model in the game and then turns around so their...
    Posted to Using SunBurn by Matt on 02-23-2013
  • locate sceneobject in SunBurn editor

    I can't find the answer to this one anywhere on the forums or on this site so I'm asking it here. The question is: how do you locate a sceneobject that you have in your sunburn scene editor ? example : i made a camera that appeared in scene but not near any of the sceneobjects(terrain,etc..)...
    Posted to Using SunBurn by awethem on 09-24-2012
  • Camera follow or attach camera

    Newbie here again. I've been working on this problem for 3 days or so now. I'm trying to make a camera follow my character in a game I made using the GameManagementSample. I found that if I type my game score code into the GamePlayScreen.cs it shows on the screen the way I want. But I can't...
    Posted to Using SunBurn by awethem on 09-12-2012
  • Issue with ArcBallCamera, IGF 0.9.2.0

    Guys, I noticed that there is another pitfall with IGF cameras (see my other posts re ChaseCamera3D). I am using ArcBallCamera and my own extension method to Project, which fails because the moment you create the camera, set target position, radius etc. its View and Projection Matricies are not calculated...
    Posted to Add-on Libraries by Raccoon on 08-19-2012
  • Re: IGF - ChaseCamera3D

    OKay, got rid of 'certain constraints' in my head and Euler conversions :)
    Posted to Add-on Libraries by Raccoon on 06-28-2012
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