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Hey everyone, Im trying to make an object move to my button presses and am using the component system to build a controller that i can then add in the editor. So far here is what i have : This is the OnUpdate() method SceneObject sceneobject = (SceneObject)ParentObject; // Call the base implementation...
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Hi everyone, I've been using Xna and programming in c# for some months and have grown to love both. However since using the sunburn game engine, ive come to realise that there are easier ways to do some of the things that i spent months doing. Namely level creation and using some of the tools that...
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I'm trying to find some sort of gui system where I can popup the score when the player runs into a big prize or treasure and then the score popup dissappears. I know there is klenex..errr i mean Nuclex : http://nuclexframework.codeplex.com/ but i can't seem to make it work. it dunno what padding...
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I have a component in a library. When I add that component to a SceneEntity and save the scene I get an exception the next time the application starts up. Type 'SunBurnLib.Components.SunBurnComponent1' not registered with the serialization type dictionary. Does anybody know how to fix this? Thanks...
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okay , im just starting with this engine and can't find any info on how to make a component and adding it to the engine but i can certainly find many components to make. Nice and convenient to have next to zero tutorials on this kind of stuff.So how is it done ? How do i make a component for this...