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  • Bug with the new physics system

    Dear Team, I just noticed something akin to a bug in the last SunBurn version regarding the new physics system. When I lock the framerate of my game at 60 FPS (isFixedTimeStep = true; graphics.SynchronizeWithVerticalRetrace = true;), physics works normally. However, when I unlock the framerate of the...
    Posted to Using SunBurn by PixelClover on 02-28-2012
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