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  • SGmotion instanced animated model, is that possible?

    i really don't know where and how to start. Searching i've found this article: http://ionixxgames.wordpress.com/2009/03/25/xna-sample-skinned-model-instancing/ in this thread: http://www.synapsegaming.com/forums/t/1331.aspx?PageIndex=3 but it use custom importers and i don't know how to make...
    Posted to Add-on Libraries by Vittorio Messina on 04-09-2013
  • Acceptable frame rate vs Resoltuion

    Was just wondering what peoples thoughts were on frame rates & resolutions I currently have a game running on the Xbox at 30fps at 1080p and it looks OK. (I have to set the preferences on low for all but shadows) The same game runs at 60fps (1080p) on my PC but then the Xbox is getting on for 8 years...
    Posted to The Lounge by Matt on 03-05-2013
  • Viewmodel with Sunburn Rendering

    Good morning guys! This is my first question in this community, but I have a few more on my mind. :D First of all, I'm using Sunburn Pro with IGF and deferred rendering. I'm working on an fps type game and want to display a viewmodel (e.g. hands holding a gun or something) in front of the camera...
    Posted to Using SunBurn by Leo on 12-19-2012
  • Bug with the new physics system

    Dear Team, I just noticed something akin to a bug in the last SunBurn version regarding the new physics system. When I lock the framerate of my game at 60 FPS (isFixedTimeStep = true; graphics.SynchronizeWithVerticalRetrace = true;), physics works normally. However, when I unlock the framerate of the...
    Posted to Using SunBurn by PixelClover on 02-28-2012
  • how to use Indiefreaks framework

    So I just downloaded indiefreaks and I am wondering how to integrate things like itsphysics and GUI into my game? any help appreciated!
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