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  • PostProcessor, Rendering outside of SunBurn

    Hi, In my prototype, I'm now rendering a Starfield generated using Custom geometry rendered between the SceneInterface.BeginFrameRendering() and SceneInterface.RenderManager.Render() calls. I added a new HighDynamicRangePostProcessor instance to the SceneInterface.PostProcessorManager as demonstrated...
    Posted to Using SunBurn by Philippe Da Silva on 02-18-2010
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