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  • Retrieveing Vertice List from SceneEntity

    Hey. Still working on getting a physics engine to play nice with SunBurn. I'm fairly close but now the Rigid Body object needs to define the shape of the object. I could provide numbers manually but that seems like a rather slow and tedious process. They do however provide several methods that can...
    Posted to Using SunBurn by Darren Coxall on 12-15-2010
  • SunBurn and LOD models

    Hi all, I am in the process of adding Level of details to my game and I was wondering how you would fit this into the newly SceneObject and ObjectManager classes and design pattern? With SceneObject asking for one unique Model or ModelMesh to be instantiated, I'm likely to inherit from it and add...
    Posted to Using SunBurn by Philippe Da Silva on 03-01-2010
  • My Custom Geometry is invisible, but casts shadows.

    Hey, I'm having some issues with custom geometry. It casts shadows to world around, but it itself is completely invisisble. We create a mesh in code, using a vertex buffer, index buffer and vertex positionnormaltexture for our vertex type. CustomMesh FinalBall = new CustomMesh(VertexBuffer, IndexBuffer...
    Posted to Using SunBurn by 2.0 Studios on 02-26-2010
  • Loading Content

    As many have done before i need to create the Content Viewer for my team. I have viewing normal meshes and animated meshes but what i really need is to be able to load these meshes from an outside source using say File\Open on a menu. The main problem i come accross is loading the content and choosing...
    Posted to Using SunBurn by Dave on 02-25-2010