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  • SunBurnEditor & EffectReplaceDelegate

    Hey guys, In the PC project I'm working on, I'm trying to completely flush out the scene interface and all of the related managers. For the most part things seem to work correctly when using SceneInterface.Clear() and SceneInterface.Unload(). That said, the GC never seems able to collect the...
    Posted to Using SunBurn by Nate "Vulture" on 09-11-2012
  • Object Manager's WorldBoundingBox

    Hey guys, Does anyone know what might affect an Object Manager's WorldBoundingBox? I'm having an issue where all of the objects in a scene are suddenly disappearing and I noticed that at the frame that everything disappears, the value of sceneInterface.ObjectManager.WorldBoundingBox.Min.Y is...
    Posted to Using SunBurn by Nate "Vulture" on 11-10-2011
  • Particle System with Sunburn

    Hi, Last weekend I purchased the Sunburn Community Version, and I like it pretty much. But now I wanted to start writing a small Particle Library and Editor for my new Game. The Particle Library should work together with Sunburn's Rendering Pipeline, and the particles should also throw shadows and...
    Posted to Using SunBurn by Kevin31 on 07-19-2010
  • Question about Scene Graphs

    Hey there, I just bought a license for Sunburn last night and still haven't had much of a chance to play with it, but I've been reading and planning stuff. My question is about the in-built scene graph functionality of Sunburn. My current engine has SceneNodes hanging off other SceneNodes so...
    Posted to Using SunBurn by rinse1337 on 06-29-2010
  • ObjectManager Find method and SceneObject Enabled

    Hi, My guess is that setting a SceneObject Visibility property to None means this SceneObject won't be returned by the ObjectManager.Find method if setting the ObjectVisibility to EnabledDynamicAndStatic. However, it still seems to be returned. Am I wrong in guessing this way? And if so, what should...
    Posted to Using SunBurn by Philippe Da Silva on 06-21-2010
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